When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault. The suspicions they harbor, the memories they guard, the connections they share - all will converge as these four ordinary people work together to prevent a potentially cataclysmic disaster.
When the game starts off, you need a battery for your phone, but you keep your spare batteries in a locked drawer. The graphics are so low-res that I had trouble finding the key because it looked like a mustard stain on top of the microwave. So yes, this will remind you of classic 90's adventure games, but in the worst ways possible.
First of all, I must admit that I'm really happy, that I've met this game relatively late. The developing of "Resonance" took really lot of time and effort, but after I'v finished this game, I see that XII Games made a true masterpiece (and it's good that I didn't know about developing of "Resonance" earlier, because it would be a torment to wait so long for this game!). Let's start with some "technical" innovation. We're rather accustomed, that in adventure games we have already a couple of things we can ask about, depends on the character we're talking and some evidences we've encountered. "Resonance" has something fresh - "taking" the new topics of conversation... from the surroundings. Literally, we're taking the "elements" of locations into our "dialog inventory" and we can ask about it. Of course asking everyone about everything won't do too much, we must still think - who shold be asked about something and why. Another strong point of this game are four totally different characters. It's really good that Resonance is quite long game, because we've got the time to meet everyone, his psychological profile, weaknesses and some details about the past. Unfortunately, in the last case only Anna Castellanos is really good developed (and her distorted memories about childhood are one of the best parts of the game), about the rest of the "crew" we don't know too much. Generally, the plot in the game isn't something totally original, but it still have strong points, some sudden twists (one of them is really memorable and grieved me extremely, but I don't want to reveal anything, after all it's adventure game) and is emotionally engaging in some points. If you like music from other games published or made by Wadjeteye, you won't be disappointed. With plenty of locations there is also a lot of good music, my favourites are the themes for police station and great collider. It's noticeable harder game than other Wadjeteye titles, so I've needed a couple of times to use the guide to end Resonance. But more experienced players will be probably satisfied, especially with some of the achievements, which require a bit of brilliance and forethought in solving the puzzles. Dear readers, give "Resonance" a chance, because it's really worth of it. It has quite good developed and interesting plot, lots of locations and NPCs, nice voice cast, challenging puzzles, so generally it has everything, what should have good adventure game.
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