In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life.Read full description
Reus just got a free content update! The god game now provides 7 new game modes, as well as variable planet sizes. Among them you'll find ways to challenge yourself (Titan mode), ways to change the game pace (Speed mode, Max mode) and ways to explore the game even more (Random mode, Explorer mode).
In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.
Control four mighty giants, each with their unique abilities
Terra-form the planet to your will, experiment with different terrain types
A complex system of upgrades and synergies allows for endless styles of play
Observe humanity, let your giants praise or punish them
Enjoy an interesting art style and a strong soundtrack
Enrich the planet with over 100 plants, animals and minerals
Unlock new content by helping humanity achieve numerous developments
Reus is just another Indie game. This game will give you a planet with four giants (Forest, Desert, Swamp, and Water) to create life on it. The giants help human to build their village and resources, like fruits, herbs, mine, and animals. Nomad will move to your village as soon as more resources are available. You as a "God" of the planet should take care of them. The villager can be greedy because they want more than expected. You are limited to 30 minutes to play the game at the first time. Then, the playing time increase to 60 minutes and 120 minutes. You will be given a challenge for each playing session. When a challenge is completed, the achievement will be unlocked. Some challenges are easy but others are not. By the way, you can play tutorial too. Speaking of game features, this game has nice 2D graphic that you can zoom in-out to see the details. I like their art style. Keyboard and mouse are supported. I recommend to use both because using keyboard make you easy to use the shortcut. Beside that, Reus runs flawlessly on Linux. I have tested it. If you are a Linux gamer, this game may be your next wish list. So, I would recommend this game.
You play as 4 gods, building resources to satisfy your villagers. Linking unlocks with achievements is a great way to putting achievements to good use rather than letting it just be about bragging rights. Nothing much to do after unlocking them, tough.
Reus is fun for the first 2-3 hours. By then you've seen everything the game has to offer and realize it isn't worth trying to nab all those elusive achievements. The game seems pretty well-made but it is ultimately just a casual god-sim severely lacking in excitement. You control four giants that can terraform a barren planet, adding oceans, forests, mountains, and swamps, as well as plants, animals, and minerals to each. Your job is to make the planet habitable and provide human settlers with whatever resource they need from food, tech, and wealth. You have 30 minutes to make the humans as prosperous and happy as possible. Or you could kill them if you think they're becoming too greedy. The choice is yours and yours alone! Helping the humans complete projects (i.e. acquire a certain amount of food, tech, and wealth in a limited time span) provides an Ambassador for one of your giants. Picking up the ambassador provides minor power-ups to the abilities you already possess. The game has 13 different tech trees for you to attempt to understand. Each possible tech tree is tied to a biome (ocean, forest, mountain, swamp) and resource (animal, plant, mineral). You cannot unlock all abilities in a single play session, so you'll need to pick and choose how to use your ambassadors to best affect. I really like this concept, but in practice it is poorly implemented. The in-game prompts for how Ambassadors affect each giant and how each upgraded ability affects the different resources is incredibly confusing to understand. The game attempts to offer replayability by providing a number of conflicting objectives (steam achievements), forcing you to play a ridiculous number of times in order to complete all the objectives. (The steam achievements are the only end-goals/objectives this game provides.) Unfortunately, nothing ever changes between plays so the game grows boring very quickly. The 30-minute sessions just seem to drag on forever, and just when you're wondering if it will ever end, the game then allows you to increase the time limit to 60 minutes. That's 60 minutes of boredom, catering to the every whim and need of the pesky humans.
Reus is a resource management game with a catchy premise: you control four gods who can morph the surface of a small planet. The combination of land types (and later, structures) will allow humans to settle and develop. But here's where things can go wrong: if you make the right choices, the population will thrive and build a healthy society. If you don't, the villages will declare war on each other, and ultimately attack the very gods you're controlling - and if they die, it's game over for you. If you're going to get it for (or play it with) your kids don't worry though, as violence in the game is by no means graphic or gory. Reus is a very cute and relaxing game, although it will require you to make the right decisions at the right time, which aren't always obvious. Just be aware that, as it isn't easy to progress far enough in a game to build the fancier stuff of the structure trees, the game can get boring after a few hours if you don't get a solid grasp of how to succeed. Don't get me wrong though, I think Reus is a lovely game - and so is Renowned Explorers, as of now the only other game developed by the promising Abbey games.
You play as a titan, a "god" u make the world as you wish, but, you don't have full control, you depend on the humans for something, and your objective, is to give them food and basic resources, and as you finish making your world, the game loses it fun, just watching the humans evolve, is not that fun anymore
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