Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance!
Sacred Citadel - Jungle Hunt
Hunt down the evil "Big Mama" Grimmoc in this all new chapter. Assemble your team and revisit the stunning realms of Ancaria!
Battle it out with up to 3 player co-op
Take charge of 1 of 4 unique playable character classes with their own set of skills
Explore the vast world of Ancaria
Ride thumping mounts and use devastating war-machines
Tons of loot!
Define your own fighting style with different weapon combinations
© Copyright 2013 and Published by DeepSilver, a division of Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. All rights reserved. Developed by Southend Interactive AB.
Sacred is a registered trademark of Koch Media. Southend Interactive AB and its associated logo are trademarks of Southend Interactive AB. “Deep Silver” and the Deep Silver logo are registered trademarks of Koch Media GmbH. All trademarks of each party and trademarks within the Game IP shall be identified using the symbols ® or “TM” (as the case may be).
Sacred Citadel is aan old-school inspired beat 'em up with some RPG elements and a focus on Co-op, set, of course, in the Sacred Universe. I have never played another Sacred game, so I couldn't really say how loyal it is to the franchise, regarding the setting and classes. Going into this review, I've finished the game with a character in single player mode. I've also tried every other character. Unfortunately, there were no online games up for me to try it. I haven't played many Beat 'em Up games, but I've played a few with unique twists and they're generally just pure fun! Sacred Citadel started out that way, and I enjoyed my time with it, I'll give it that. Unfortunately, it's very limited, and despite having good foundations, it seems very rushed and shallow compared to what it could have been. The game is structured with 4 Acts, each one with 5 different levels (including a Boss Level). Each act has a different set of enemies and takes place in a different place. You'll find occasional mini-bosses, which are essentially more powerful versions of normal enemies, and then a big boss fight that requires some pattern recognition. Between each level, the player can go to the Town, where he can buy Weapons, Armor, Gems, Potions, or make bets to increase challenge. Regarding presentation, I have very few criticisms. The game was made in 2.5D, with a clean, cartoony artstyle, and I really like it. it's colourful and the backgrounds look really good, in my opinion. There's also a decent variety in the levels to keep things fresh. The music is something that I have mixed feelings about. It sounds pretty good (perfect amount of organ - a lot!) and you can hear the old-school inspiration from it (more melody, less atmosphere), but it's very repetitive and gets easily lost in the background, unfortunately. I had the music volume up, but it seems to miss the *humpf!* to complement the combat. I like it, but I don't think it's all that great to go along the game. Still, it's not bad. SoundEffects were serviceable, nothing noteworthy. They do the job well enough. I'll talk about the features, and then go to the combat itself. In this game, you have a few RPG elements, as mentioned. By killing enemies, you get some loot, and experience. When you earn enough experience, you level-up, restoring your health right away. You can then attribute some points to Attack, Defense, Dexterity or Power, after finishing a level. You get 2 points per level-up. The loot is essentially Gold, Health and Potions, and then Weapons or Armour. You can use gold in the town to buy new equiment or bet. Potions can restore your health, have you do more damage, or restore your mana, which you use for special attacks. One major criticism regarding equipment, is that everything is literally an upgrade. There is no real choice or change in playstyle by picking up certain weapons or armour. You can have Elemental Damage/Resistance, but it doesn't change anything, combat-wise. So, everytime a weapon or piece of armour is dropped, you can equip it if it's better, or just leave it. It has virtually no impact in the game, aside from scaling your damage and resistance to the enemies. Missed oportunity, in my opinion. No variety, no change, no choice. Unfortunately, this game has no difficulty modes. The one thing you can do, is bet in the town, accepting challenges for an upcoming level. I love the concept behind this. It could make for a much better experience, fit for very different players. The downside is that it's not done right... at all. There are 3 types of bets. Life, Time and Score (Health requires not dying. Time is well... finish a level within a time limit. And Score is to finish a level with a certain score, earned by combos and the like). Each costs from 100 to 400 gold (scales with the Act), and you can only have one active per level. I suppose this was a way to improve replayability, but these challenges barely change gameplay at all to justify replaying them a lot. Besides, not all of them scale well. If you're higher level for a level, Health and Time become very easy, but Score is essentially impossible, since you 1-hit everything and cannot combo. Unfortunately, neither of them make the combat harder or anything, it only forces an artificial objective that helps absolutely nothing regarding replayability. Lastly, there are 4 classes: Warrior, Ranger, Shaman and Mage (if I'm not mistaken). Each of them have a different special attack, but that's about it. And it serves as a segway to the combat. Despite being a fairly fun game, there are barely any combos for the player to memorize, and you unlock them all within the first Act. That would be fine, if there were a lot of them. But it seemed to give you variety in combat for a while, and then it just stops, leaving you with barely anything to use. This makes the combat very, very repetitive and simplified, which is a big problem in a game that encourages replayability. You can not change classes as you want either. Each class as its progress saved, and you can get switch between them at will. As a result, if you want to try out different classes, you need to play the same levels from the beginning. Every character has personalized animations, and they're all fluid and look pretty good. But, every combo is essentially the same in every character, only with a different animation. Despite switching characters, there's no change in gameplay, rendering it all pointless. That's a shame, and it's the combat and its shallow systems that make me not recommend this game. Level Design is also barely existent. It's mostly pressing forward, with the occasional vehicle/mounted combat. The downside of it is that it's far harder to combat when you're in a mount, since you're thrown down of it whenever you're attacked, and the mounts attack much slower, being more of a pain in the ♥♥♥ than a good change of pace. The game was way too easy, even with challenges. The Bosses were fairly enjoyable, but mostly too easy as well, with the exception of one of them. Enemy Variety is pretty good, changing with each act, making for a more varied combat which is great. Flying enemies, however, were not very enjoyable to fight, due to their placing. Since there is a bit of a third direction in the game, flying enemies give a weird perspective, making them much harder to hit, and just clunky, really. It could have been a very, very good game. Unfortunately, despite the idea being there, it just doesn't do much to execute their ideas well. It's just the outer shell of a great game. I did get some enjoyment out of it, but it was a repetitive experience that tries to mask what it actually is by having some very artificial RPG elements. It's not a very good beat 'em up, specially when compared to some other great games out there. P.S.: I almost forgot. The voice acting in the game was really good! Despite being brief, it was really well done! Also, I saw many people complaining about bugs, specially online. Since I saw no one online, I can not test it, but I didn't encounter any problem in singleplayer mode. Only BIG complaint about the port is the lack of option, specially resolution and aspect ratio.
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