HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.Read full description
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." **- Hardcore Gamer on Shadowrun: Hong Kong**
HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Extend the story with the Shadows of Hong Kong: Set in the weeks following the events of the main campaign, this bonus campaign will give you -- and your team -- the opportunity to turn the tables on the corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.
Shadowrun: Hong Kong - Extended Edition is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!
New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:
- 6+ hour bonus campaign - Shadows of Hong Kong.
- 100+ minutes of developer commentary audio!
- Revamped Matrix art and gameplay!
- Illustrated transition animatics that play at key moments in the story.
- Enhanced sound, and dynamic combat music that ebbs and flows.
- Rebuilt Inventory UI and easier management of items in-mission.
- All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
- The ability to enter turn-based combat mode as soon as an enemy is in view.
- Powerful new Foci objects for spellcasters.
**Shadowrun: Hong Kong - Extended Edition Features:**
- A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
- A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
- Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
- Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
- Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.
© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
Improves on the gameplay of Shadowrun Returns and Dragonfall Directors Cut. The game has better cyberware, now allowing you to equip more of it and to use cyberware weapons. You can give companions items (even over their locked ones) if you don't like what they are using or have better versions of what they have. The trend of having great writing and characters continues, especially with Gaichuu, Racter, and Ambrose. You can now start combat early but only if enemies are nearby and are known to be hostile, it seems to be kind of buggy and not that useful but it's better than nothing. More spell options are available but magic still isn't too interesting, the new foci that you can buy in spell shops are extremely uninteresting only giving some stat improvements. Decking is also improved but still not enjoyable or a good representation of the matrix. Shops and level up screens don't give necessary info on purchases or skills. For example you might be able to choose between one of two abilities for your companions but one of them doesn't tell you the AP cost of the ability. You might want to buy a new drone but it won't tell you what skills the drone has, forcing you to buy each of the four one at a time, go into a mission, and then get into a fight to see. You might want to buy a new spell, drone, weapon, etc for a companion but some of those have skill requirements and you can only check your companions skills when going into or during a mission. You also can't change your companion's items until you load into a mission, even though the selection screen before a mission shows you everyone's inventory you can not make changes until the level loads and it brings up the inventory screen again. The game had a lot of bugs at launch when I played it, some pretty inexcusable and that lead me to believe that they never even played through it, but from what I can see now anything that would have caused a big issue has been fixed. It's a well written game with great characters and a great setting made by people who don't seem to understand how to make a well functioning game and who obviously had no QA team, so it's kind of like playing 5th edition Shadowrun. I still really enjoyed the game because most of it is just reading and making conversation choices, but the combat is still mediocre and so easy that it's basically just a waste of time. Instead of waiting for the 1st or 2nd patch I probably should have waited for the 4th or 5th. If you are looking for a game with great writing, great characters, and a great setting you can't do much better than Shadowrun Hong Kong or Dragonfall but the actual mechanics of the game continue to hold it back from being one of the best series out there.
Shadowrun : Hong Kong is a whole new game from the developers of Shadowrun Returns and Shadowrun Dragonfall. It's a completely new campaign set in the city of Hong Kong where deep story meets cool combat. Gameplaywise, the game hasn't changed much. Shadowrun : Hong Kong uses the same turn-based combat system. However, everything has been refined. The UI is a lot better and a lot of things have been added to the mix. The gorgeous 2D visuals also have been enhanced in Hong Kong. It's a very good western RPG with excellent gameplay and story-telling.
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