In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.Read full description
"STARBOUND IS ONE OF THE MOST IMPRESSIVE NEVER-ENDING GAMES EVER" - Polygon.com
"Starbound is still in its early days, but the beta is a promising new adventure spanning a really, really big universe." - Gamespot.com
In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.
You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!
Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.
7 playable races
A procedurally generated universe with unlimited procedurally generated planets
All content available in online drop in/drop out co-op
Generated dungeons full of unique enemies
Randomly generated monsters
Thousands of items
A deep crafting system
Own and decorate your own Starship
Develop your own home planet
Menacing boss battles
Procedurally generated guns and melee weapons
Farming, hunting and survival mechanics
Built from the ground up to support modding
Ongoing free updates
What will you find?
My hours logged aren't shown correctly. This is becuase for a long time, the game would not run unless I closed the launcher after launching the game, which also took me out of "in game" status, and thus did not log hours. there was also a time when starbound ran horribly if you tried to run it through steam. My true playtime is probably well in excess of the number you see above. It's come a long way, and changed in direction and scope from what it used to be. It's a decent game all things considered, but there is a time when all the planets start to look exactly the same. When the randomly generated monsters all start to look the same. When you stop seeing new things and upon visiting a planet, decide "there's nothing interesting here." when the billionth apex lab hoves into veiw. It is certainly not a bad game, and it's developers are certainly not bad developers. but after several hundred hours of playtime, I'd think any part of any game would look like any other part of that same game. What I'm saying is that it will take you a long time before you run out of stuff to explore. One downside that stands out the most though, is that chucklefish has a disturbing habit of including new features/mechanics, and then removing those same features and/or mechanics later. Starbound used to have a system for hunger, a system for freezing to death, and a system to burn to death. yes there is some kind of burning/freezing mechanic now, but it's nothing like the old system. in the old system, you had a meter that would slowly decrease depending on what clothes you had and when it ran out, you started to freeze/burn, and in freezing areas, you could mitigate the freezing by standing near warm things. In the new system, you get tech "skins." A sort of unlockable invisable shield that protects you from the environment. If you dont have the right skin equipped, you burn/freeze the moment you beam down to the planet and there is no other way to mitigate it other than equipping the right skin. Another thing, after the most recent update (glad giraffe) is the new prefab creatures. Starbound has (had) randomly generated creatures, and this was one of it's selling points. Now though, the random gen creatures are very rare and most of what you find, spread evenly across all the planets, are the same canned prefabricated monsters that you would find on any other planet. It's a cool game, but the devs need to really nail down EXACTLY what should be kept and what should be changed. Just to be clear, I DO recommend this game.
For all the people saying that Starbound is a clone of Terraria, you're wrong. Starbound is a completely different game, only the 2D graphics are similar. It's not finished yet, but it's one of the best 2D games in my opinion. There are 7 races to choose from: Apex, Avian, Floran, Glitch, Human, Hylotl and Novakid. Each race starts with specific weapons. Starbound regularly updates, the developers add new features to the game, fix bugs, etc. If you like 2D games, I highly recommed you to play Starbound
I liked this better than Terraria, I know that's considered a sin, but it's true. The controls are simpler, I can start building right away. Granted it takes forever and its a good idea to get improved tools, but I can start building right away. After the latest add-ons, the introduction missions are much much better. But there's a big issue at the core of this game. Bad managing and eternal beta status aside, its in the core of this game. One you get fuel for your spaceship, which you will after less than 20 hours of playtime, the game is over. Its over, you might as well uninstall the game. This is because since you can go to any star system, any planet, any place in the galaxy you want at any given time, you have no reason to invest in a certian planet. Whats the point of building a fortress if I can just go to another, less dangerous planet at any time? The fact you can build crafting tables in your ship doesn't help the matter, further reducing the need to invest in planets. On the surface, the game is great. Great soundtrack, great art direction, an interesting mythos and lore. But after you get your ship working, whats the point? Why fight monsters if you can just beam up at anytime to the safety of your ship? why build a bed and a house with a fireplace if you aren't forced to eat, sleep, or take shelter? You're not punished for not eating or sleeping, so how can this be a roleplaying game? It really hurts me to write a negative review over this game.
As of now I'm still playing starbound, I can't honestly say the same of Terraria. Perhaps it is style, but I like the idea of having biomes and different creatures an ftl or planet jump away. I like the mission tutorials, and recently added tenant system, although I have not got to the very late game content myself it looked very fun on CohnCarnage's stream and while my friend was zipping around with a jetpack. The fact that it is still being developed is also a plus to me so while I would say it is worth it as is it is also a good investment in a future game.
Starbound is a really enjoyable game, though it's not complete. It has much of what Terraria offers, but expands greatly upon it. Different planets with different requirements and rewards. Storyline quests, zones with indestructible scenery (a town, some boss zones, and several endgame trials), and other random NPC's to encounter. There are quests to complete which help you advance throughout the game, and instead of a home base near the spawn, many people just use their ship as a base of operations. You can create teleporters to take you to any other teleporter, giving you fast access to your favorite planets and areas. It's a game worth owning, even if it's not completed just yet.
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