You are a Starlord. In command of a planet but hungry for real power. Your ultimate aim: to control the entire Galaxy and enable your family dynasty to rule forever. But one thousand other Starlords have similar ambitions!Read full description
THE GAME OF GALACTIC DOMINION
You are a Starlord. In command of a planet but hungry for real power. Your ultimate aim: to control the entire Galaxy and enable your family dynasty to rule forever. But one thousand other Starlords have similar ambitions!
At first, you'll concentrate on flying Starfighters and leading your forces in exciting 3-D battles. Then, you'll realize that the true path to success also involves diplomatic, planning and trading skills. Eventually, when you have secured your power base, you'll take your first steps up the feudal hierarchy. You must plan your strategy, weigh up the strengths and weaknesses of rivals, form favourable alliances then strike with all your might!
Success will extend the reach of your power across the Galaxy, allowing new treaties; generating new wealth. You can then install clan members on new planets under your control and summon vassal Lords to add their forces to your crusades of conquest. But beware, as your power increases, so does the price the others put on your head!
Plan, negotiate, Trade and Battle for Supreme Galactic Power!
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Starlord is a strategy and space combat game originally released in 1993. You will need money in order to get supplies like ships, mercenaries, fuels, food, and water. When you run into other groups you are given a few options when deciding how to respond to them, mostly just being polite, doing what they say, or provoking them to attack. Although the game gives you options to do things like trade and diplomatic options they end up being minor and mostly unused options, instead you will just try to conquer the weaker Starlords that you can find as you gather strength. The combat itself is poor and quickly becomes boring, you can auto resolve battles by the strategic side of the game is really only deep enough to let you know who to attack next. You are better off with other games, even ones released at or around the same time, when it comes to strategy games like Master of Orion are much better and the space combat was significantly better in other games of the time like X-Wing or the Wing Commander series. While it could have been fun to play a game that successfully combines a space combat game with a strategy game, Starlord fails at both.
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