Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.Read full description
Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.
6-DOF Action: Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
Procedural, Permadeath: No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
Crafting: Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
VR-Enabled: We'll have more to share about our plans for VR post-launch!
Published by Mastertronic Group Ltd. Mastertronic and the Mastertronic logo are trademarks of Mastertronic Group Limited. All Rights Reserved. All trademarks are the property of their respective owners.
Sublevel Zero is clearly a love letter to the previously famous title Descent. Conceptionally built back last year for a Ludum Dare game jam #LD29 Theme: Beneath the Surface (https://www.youtube.com/watch?v=DZQ0akOPdSg) The Game In this 6DoF title the levels are procedurally created so every play through will different from the maps right through to the placement of the enemies and the items they may drop. This game also has elements of rogue-like-ness where you can craft your own weapons to help move you forward, and permadeath so this game will really challenge you from your ability to find the way move forward right down to the resource management and weapons crafting to be able to survive. Thinking on your feet and the ability to adapt to each of the zones is of mega importance! From the industrial zones to mining caverns each with their own hazards to over come and to do all of this with Zero lives, Zero places to save, you will find that you really have to keep on top of everything making this game at times brutal! the best advice I can offer you for this amazing game is to make every shot and single one of you decisions count throughout the journey it title will take you on. Don't be surprised if you don't complete the game in your first play through! The Graphics This game has come a long way from it's preconception the graphics are stunning and helps your to truly become enveloped into this new world you are exploring. They have been time where I have become lost in this world and was happy to just explore and discover. The Controls The controls differ depending how you decide to play, if like me you opt for the controller the game can be a bit of a challenge to unravel as you are given quite a few commands to remember and to manage, from the flying the vehicle right down to the menu controls. I will say this does not distract from the game as a whole. You may find that a keyboard is easier and even that have a flight stick (or two) easier still so I completely recommend trialling different methods as this game is totally worth immersing yourself into. Within the game you have the ability to craft and fix weapons to your vehicle, this is done within a menu that you can access in real time. So managing weapons and by collection technology as you fly through the world is critical to you surviving. Again this is were experimenting is suggested to understand what weapons make what when mixed together, maybe had a pen and paper to hand? ;) Whether you are flying through a wonderfully designed corridor, battling ships for their tech or expertly making a few tasty rolls as you fly around this game is for the gamer looking for something new, exciting and fun!
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