Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US.Read full description
Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US.
Little did she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia. Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.
A gripping script that goes beyond your imagination
Rich and intriguing characters with detailed and realistic 3D environments
Film-like camera angles, movements and framing
Original and creative puzzles (completely integrated into the scenario)
Did your parents or grandparents ever show you an old wind-up toy with metal spring, coils, and tiny gears that they used to play with when they were children? Mine did. It was a little man that would jump up and down in the seat of his car while the car itself drove across the floor. I had completely forgotten about it too, until I played Syberia. The game starts off in the fictional village of Valadilene, located somewhere in the French Alps. You play Kate Walker, a New York City lawyer who has come to finalize the purchase deal of an old toy factory that catered to children and nobility alike during its heyday. However, your stay gets extended by the unexpected death of the owner just before you arrive. This is followed by the surprise revelation that there was a long-lost heir to the factory's founding family who may still be alive. This sets you (Kate) off on a surreal adventure across eastern Europe on the trail of the mysterious Hans Voralberg and the legacy of his family. What I found most compelling about this game was that while it introduces some truly whimsical notions with its wind-up automatons and mechanical wonders, it maintains a level of believability that made me wonder how much of it could actually be done, and then wish that it had been. In addition to this, Hans Voralberg's goal to find living woolly mammoths creates a dream-within-a-dream sensation that only adds to the whimsy. There is a heavy sense of history to all the areas you explore throughout your adventure. At times, it feels like you are only playing a minor role in the continuing stories of the people and places you come across. This is complimented by an underlying theme of isolation, which increases to a sense of complete disconnection from the "real world" by the finale. All of the areas are beautifully rendered in pre-drawn backgrounds, enhanced at times with the addition of appropriately placed minor animations. The village of Valadilene has traditional European architecture surrounded by majestic pine forests. The Barrockstadt University grounds has fortress-like battlements for the campus buildings and delicate glass domes for the lush rainforest aviary. The abandoned Soviet industrial town is dark, sooty, and intimidating. They all feel just right and you'll likely spend as much time admiring the visuals as you will following the plot. The voice acting is also very well done. Each is appropriate for his or her character and they speak in hushed, often carefree tones and their dialogue conveys a general lack of concern for the world outside their purview. The music ranges from calm and serene to strong and foreboding, though is used sparingly throughout the game - often adding to the feeling of isolation. The gameplay itself is the standard fare for point-and-click adventures. Explore your surroundings, pick up key items, and use them at the appropriate time. The game keeps it interesting though with its clever puzzles. One of the only real downsides is that, too often, you'll have to go from one end of a map to the other over and over to complete a puzzle, which gets annoying quickly. All in all, Syberia will serve as a warm treat to your imagination and perhaps even instill some of the mystery Europe used to hold for the rest of the world.
This game is another Microids classic - great puzzles, nice graphics and solid writing by writer Benoit Sokal. While some of the characters may not be likable, what is good is that it is revealed throughout the game why they act and do what do, which many games nowadays actually don't do and leaves you with "deal with it". The only thing bad about it, like with many Microids games from that period of time, is cliffhanger ending setting up a sequel, which we thankfully got years later. Overall, pretty good game and it's a good pick for any point and click fan out there.
From the very start Syberia is a cinematic treat. Its unique characters and gorgeous settings are shown in great detail, rich animation and creative design, and this carries on throughout the entire game. In fact, both get even more elaborate. There are a few annoying animations and the occasional empty areas you are forced to walk through that only serve to connect point A to point B, but they don?t take away from the game that much. The sound effects help bring the world to life and are fitting for each area whether it be beautiful sounds of nature or the mechanical sounds of the city. They help to immerse you in the world that Syberia creates, although there are some volume issues with quiet lines of spoken dialogue or overly loud sound effects but these are few and far between. The music? my word, the music is a treat. Cinematic orchestra swells in and the low woodwind bellows help pull you into this game that only feels like a movie. Of course, the real treat in Syberia is the story. It caught me off guard. What starts as a story about a toy factory turns into one of the most beautiful dramas about heart and humanity that I have seen in a while topping most movies and TV shows I have seen. Even the subplot between our hero and her boyfriend begins to take center stage and melds with the main plot at the end that could bring tears to your eyes. If you love adventure games or great stories in general, you are doing yourself a disservice by not playing Syberia.
This game was one of my childhood's favorite, and after so many years it hasn't really aged. Some puzzles might require time and patience (but isn't this good?). The story is gorgeous, and the characters unforgettable. Definitely a must play for all the adventure games lovers!
Syberia is an adventure game where you play the role of Kate Walker, a lawyer attempting to locate the heir of an automaton factory in order to get him to sell it. For most of the game Kate is not a very likeable character, and throughout her travels as more is revealed about her life through conversations with her work, friend, mom, and fiancé you can start to see why she is that way and how she starts to change throughout her journey. Though a negative aspect of this is that you are constantly dealing with often annoying and unlikable characters. In your attempts to track down Hans you will travel to different locations through the use of a clockwork train as well as deal with a variety of automatons, one of the most amusing characters is Oscar, an automaton and the conductor of the train. For being developed for a pretty low budget the game looks very good for its time, with good character models and animations, and varied and interesting locations. The puzzles are mostly simple and fit the game's world, being an adventure game you are likely to run into some obtuse ones. The game ends on a cliffhanger and characters and dialogue aren't as memorable as many of the other great adventure games but the varied and detailed locations make the journey a memorable one.
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