Hold on to what you strive for!
In a world torn by war between two powerful nations fighting for rule and supremacy, accept the burden of the Sheperd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Together with Lailah, the Lady of the Lake who guards the Sacred Blade, and his best friend Mikleo, the cast will discover soon enough a powerful force is rising in the shadow.
Tumble into Sorey's epic journey set in a Medieval fantasy world with beautiful animations realized by the famous animation studio ufotable.
Discover diversified and huge environements throughout your adventure with the help of Seraphim
Advanced Battle System with fusions between Sory and Seraphim. the battle scenes are now seamlessly integrated into the environements with no more load screens or transition
©MUTSUMI INOMATA ©KOSUKE FUJISHIMA Tales of Zestiria™&©BANDAI NAMCO Entertainment Inc.
Gotta be honest, around 40 hours into the game, I started watching the anime and boy that first episode blew my mind. Ufotable really went out their way and I was holding my breath on the last 5 minutes of the episode. It's THAT good. I appreciated the direction they take with the anime too, and speaking of which, the random Berseria episode (I believe it was episode 5-6) is kinda unexpected but still interesting nonetheless. Violet is so much interesting and literally the exact opposite of Zestiria's MC. Hopefully they'll animate it one day, seeing Berseria has a pretty good sales record on Japan. Good game. Plenty of issues with its design, but it was worth finishing in my honest opinion. I recommend it if you don't mind doing some quests that feel like a chore. If you do, there's an anime of it that is quite efficient at telling the story.
The problem with Tales of Zestiria for me is that I have played previous, very old part of this remembering SNES times series where the game was 2D and the fight resembled Street Fighter (at some point player could equip an item allowing to perform special moves by doing quarter circle motion), now it's gone and the fight resemble more gameplay from Star Ocean which is acceptable but not as satisfying. Overall a decent jRPG.
It's recommended for the Tales fan to play this game. While it take some time for the players to know what they should and should not do. I will not complain about the FPS as I am a both PC and console player. I wouldn't really careless about the FPS when it come to console game that has join the PC platform. As long as the storyline is great and understanding. But there are something which I am upset about is the DLCs they are pretty pricey and some I notice really did not come in handy at all. Even with the pre-purchase the before the game is released I expect they give out the entire game but of of the blue when the game is released more DLC's pop up for purchase which is very upsetting for me. I hope the next game Tales of Berseria will be better than Tales of Zesteria but what I really wanted the most is that Bandai will re-release the old Tales series like Tales of Abyss which is one of my favorite since the PlayStation 2 until now.
The only Tales game I played prior to this was Symphonia for a few hours. I found the story very interesting. Tales of Zestiria kept me coming back for more wanting to know what will happen next. Everything in the game seemed to have it's own level-up mechanics; the characters, skills, even shops. The more you play the game and the more you use items and purchase/sell items the more things advance. I found myself trying to 100% complete this game by earning all achievements. Definitely a good game; one of my favorite on steam. I am hoping all Tales games will give me a similar experience. Would recommend checking it out.
~DISCLAIMER~ I review this game as a new IP for it's franchise. I will not be comparing game on it's battle system, soundtracks or character comparison. I have played a lot of Tales games, from Symphonia to Abyss to Grace to Vesperia to Xillia. My favourite of them all is Abyss for it's introduction to TP system and good character development and best story. A new JRPG in the Tales of series. Tales of Zestiria is the first Tales of game to be released on PC. You start out as Sorey, a human raised by Seraphim. With his best friend and seraph Mikleo, he starts his adventure when he met a girl named Alisha. He soon became a Shepard and free malevolence with a dream to reunite humans and seraphim. Pros : + First Tales of game to be released to PC + Combat is fluid. + Menu is really clean and understandable. + Fusion for a duplicate weapon to create the stronger equipment with attributes that helps during battles. + Skits and character interaction are hilarious and makes character believable. + Open world and on the fly type of battle encounters. + Soundtrack fits the environment and the locations. + English voice acting are actually great and believable, stays true to each characters personality. + No more TP for artes, the game uses SC and BG for artes, combos and armatization to limits combo and removes endless combos. + Elements, weakness and status ailment matters during battle. + AP system is a good progressive battle assistant. Gives you more flexibility during battle as you go further. + Scenery in ruins, field and forest are beautiful and great to look at. + The option for dual language audio, Japanese and English. + 1080p. Cons : - 30 fps locked. - Graphical problems can occur during battle and cutscene. Textures can stretch and cause artifacts problem. Lens distortion can be visible during cutscene. - Story development is really slow. Interesting, but really slow. - Character development can be shown a lot only at skits. Sorey, Rose and Edna's development focus on the story. While the others development are on skits. - Skits are shown only at save points and point of interest. - Targeting system is horrid during gameplay, button Tab to switch targets while the game pauses. It doesn't allow players to switch targets nearest easily or freely without pausing. - Enemies have predictable moveset, causing sidestepping easy to master. - Pulled an Abyss, removes vocal from opening. - No graphical improvement for a port. - Party member's damage are shown on the UI, making it hard to know your attack dealt how much, causing less pleasure during combat. - Quest pointers are easily confused. - Artamization are not balanced even with the element and weakness system. - Main character is boring and easily predictable whereas the other characters are interesting. Although this game is the latest installment of it's series, it failed to do justice to the series no matter how graphically improved it is to its game. It does not mean it is bad. It brings potential to a new Tales of games as it has introduced an open world system to the game. With the new battle system, artes are less flashy than previous games. Sorey's could have portrayed better but falls flat with an excuse of having more friends means more strength. He had more potential to be more interesting, but the others are much more interesting on a standpoint. This game may not be the best in it's series but it is still fun to play no matter how flawed it is. This game is still a good game, no matter how many cons. This game has it's charms to bring newcomers to the series. It is in my opinion a good game, the games price is worthy of it's gameplay. I recommend, it's a great place to start out in the series. Although I wouldn't recommend it because the previous release are console release and the graphical downgrade would cause a problem. If you do own a console and don't mind graphical downgrade, you can get this as a start of a series and play further games. In the end, I am glad they finally start to reach out to PC gamers. For veterans, expect Symphonia to release next year and hope for the best for Besteria. PC gaming are lacking of JRPG as of late and this is a great addition. Also, I would love if Edna would stop being an asshole to me every battle I am in. JK. Edna is the best character in the game. I rate it 8/10.
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