With the USA DLC, a complete American game mode is added to Train Fever. Equivalent to the original European game mode, the player starts in 1850 and experiences more than 150 years of railroad history. More than 50 realistic American vehicles including trains, buses, streetcars and trucks are included.
To make the American experience complete, landscape and towns are modified as well. Wild West stylized American towns spread in a desert landscape and wait for a transport tycoon to be connected to the world. Also, environment elements like trees, streets and the sky have been adapted.
All vehicles are realistic. Models and textures have been developed by using blueprints and photographs of the original vehicles. As a result, the USA DLC depicts quite a piece of American railroad and transportation history.
The USA DLC has been developed in close collaboration with the modding community. We are excited that modders have contributed more than 15 vehicles. It’s great to see such an active modding community. To further support these activities, together with the release of the USA DLC modding support is significantly extended.
Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.
"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Randomly generated, modifiable terrain with realistic dimensions
Advanced passenger simulation
Dynamically simulated urban development
Procedurally generated buildings
No grid - that is, the game world is not limited to 90 (or 45) degree angles
Vehicles from more than 150 years of transportation history
Passenger and freight transport
Achievements and experience points
Detailed 3D graphics
Freely adjustable zoom factor
After playing hours upon hours of management games, I thought that no game to compare to something like Transport Tycoon; but finally there is Train Fever. The easiest way to explain the game is that it plays basically like Transport Tycoon, has way better graphics, and has a building style like the new Sim City (with free flowing roads/rails). Although it may be a bit too high priced, you will still enjoy it for every penny you paid for it.
Train Fever is a transport tycoon simulator, in which you have large generated maps that you can go around. Since it is a relatively simple kind of game, the graphics are very nice and the developers made great textures. The sounds are not so good as I thought they would be, but maybe they can add some better in a patch or in some kind of DLC. This is the kind of game that you play for a period of time but then you get bored, which is expected for its kind. Anyway, I recommend this to all the people who have a lot of patience and time, since you will be playing it for a long time. Overall, great game, especially for its kind!
Train fever isn't only about trains, it is about transport in general. The game is one of the best of its type I've played. Now to break it down; The graphics are suited to the game, and while nothing groundbreaking do an awesome job. The music is nice and relaxing. The gameplay is deep, and layered and much fun to get into. The mechanics are in detail, and much stuff to be played with. The game has no bugs I found. Now, some problems; The tutorial is short and not enough to help you understand the game. No river transport. That would have been nice. So, that sums up the cons. All in all, its a very good transport sim. I give it 9/10
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