In Tyranny, the grand war between good and evil is over - and the forces of evil, led by Kyros the Overlord, have won. Players will experience the new world order under the Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord's forces.Read full description
Tyranny: Archon Edition includes:
• Base Game
• Ringtones (three notification tones and one ringtone)
• Digital Original Soundtrack
The Tyranny soundtrack delivers 57 min of original music, including a total of 18 tracks.
• Digital High-Resolution Game Map
• Exclusive Coat of Arms
Adds 4 unique coat of arms to the Fatebinder's selection of personalized war banners - show your allegiance with either The Disfavored, Scarlet Chorus, Tunon the Adjudicator, or Kyros the Overlord.
• Short Story Collection
A rich digital collection of ten short stories from the world of Tyranny, giving readers a deeper look at the brutal world and powerful characters that live under Kyros' rule. Written by the creative team behind Tyranny, these stories introduce several of the game's companions and key characters. This collection includes 3 exclusive tales never seen before, alongside 7 originally published on the official Tyranny website.
• Digital High-Resolution Wallpapers
Add your desktop to Kyros' domain with a selection of high-quality artwork from Tyranny, sized for PC desktops in high resolution. The collection includes ten different pieces from the Tyranny art team, including one signed by the developers.
• Archon Edition Forum Icon (Paradox Plaza)
In Tyranny, the grand war between good and evil is over - and the forces of evil, led by Kyros the Overlord, have won. The Overlord's merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm... even as discord begins to rumble among the ranks of Kyros' most powerful Archons.
Players will experience the new world order under the Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord's forces – roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.
Perhaps the biggest problem "Tyranny" has is the gameplay and its combats. The low diversity of enemies, their weak artificial intelligence, the control of your companions, and the lack of Friendly Fire all together, have made the game's combats unpleasant and have a low quality while we couldn't expect it. Your enemies are low in diversity and the fighting style of many of them is the same. Their artificial intelligence is also unclear. For example, when attacking magicians and in general enemies with high vulnerability, enemies with high defensive powers and so-called tanks do not respond to defend them. Even with its weak end, Tyranny undoubtedly has one of the best stories and eighth generation narrations. The impact of your decisions and choices and the value of the repetition of the game is so high that it is unbelievable, and if it had a better gameplay and ending, I can safely say that it was one of the best games ever made to date in the genre. However, if you are interested in a role-playing style and are tired of the usual stereotypes of this style, I would recommend that you do not miss the thrill of Tyranny's experience.
The war between good and evil has ended, and ... the evil ones have won. This introduction is attractive enough to show that at least in terms of story you are gong to deal with a high potential game. Tyranny is a very good CRPG game, despite its small flaws, I am sure that Tyranny can please fans of this genre. The game once again proved that Obsidian Entertainment is one of the most skilled studios in making role-playing games, which is well suited for this genre. Tyranny along with Pillars of Eternity, is an indication that they have also been successful in attracting fans of old school RPG players. Although the game has a particular graphic style, it does not cause the game environments to not have a dynamic structure throughout the story, and game environments change depending on the occasion sometimes. With providing a standard gameplay in Tyranny as well as a very new story with new ideas, Tyranny is definitely a very high-quality title. So if you are a fan of role-playing games and you are interested in reading a lot of dialogues, Tyranny can be so much interesting and fascinating to you.
Tyranny takes us to the very middle of the war, where, being a servant of Hegemony, we have to bring the order to the Southern kingdoms. Player take the role of a representative of the Court, called the Advocate, who at every turn decides about someone's life and death. One of the best things about this game is the fact that there is no canonical ending here, and in the course of the game we decide between lesser and greater evil, where someone will always be the victim of our decision. The story itself and the narrative are very interesting. Overall a very solid game.
Tyranny takes place in a world where the bad guy has already won and you are a higher ranking member of a force meant to take over the last area on the continent free from the Overlord. Once you have finished creating your character you will play through a choice based three year campaign where your decisions can alter some areas of the map, your reputation with factions, your reputation with characters that can join your party, your in character world knowledge, dialogue options (this is in addition to your character history, gender, and some skills that can also effect conversation options), etc. These decisions teach you a bit about the world and factions, shows you that even in the early stages your character is someone important, and allows you to make different decisions for future playthroughs to see what is different, you can also choose to skip this part of the game with all the choices being random. The gameplay itself is very similar to Pillars of Eternity but with a different leveling and talent system, the ability to create your own spells, skills increasing as they are used, and some co-op moves that you can pull off with your companions. The game has one of the best dialogue systems I've seen with easy information of what faction a character is with and your reputation with them, highlighted names that you can scroll over or click on for more information, and highlighted areas of a different color to let you know what your character knows about something. Skills such as athletics, lore, and subterfuge can be used during conversations or while exploring to your benefit. Conversations and actions can lead to you earning favor or wrath from factions and earning loyalty or fear from your companions, while one can sometimes take away from the other these are not always mutually exclusive and getting the loyalty and fear of companions can unlock different abilities and endings for them. The game allows characters and situations more realism than the usual good vs evil of many RPGs. On the negative side the game is fairly short for a game of this style, it fits well with the games replayability but you don't get to explore the setting as much as I would have liked. Companions characters are good but also not explored as much as they are in some similar games and, while they can interject in conversations, they don't have any quests of their own. Combat has some improvements with the spell creation and team up attacks but you don't face as much variety of enemies or gather information by fighting them like you did in Pillars of Eternity and this can make the combat a bit repetitive, it's also fairly simplified by limiting you to three other party members (out of the game's six) instead of five that Pillars and the games that it took inspiration from allowed. Splitting currency into different forms also seems unnecessary and like it can just add more confusion. You can set up bases which can allowing you to get skill trainers, brew potions, access merchants, etc but they aren't as interesting as something like the Stronghold in Pillars of Eternity or some of the ones in Baldur's Gate 2. Tyranny builds an excellent setting, has great writing, in some ways improves on the systems created with Pillars of Eternity, and is one of the better games I've played in one of the best years for video games that I remember. In other ways it feels somewhat like a test or a building block for something better which I hope to see if we get a sequel or with the next Pillars borrowing elements from this game, it would be interesting to mix the stronghold activities of Pillars of Eternity with the style of choices and consequences in the opening of this game. The Archon Edition includes some nice additions, the game's soundtrack and 10 short stories set in the world (although seven were available for free on their site). You also get four in game banners but your banner really doesn't matter so this isn't a very interesting addition. If you are interested in the soundtrack and stories and want to support the developer then this edition should interest you.
Great RPG. People complain a lot about what is shorter, but think, that they have done so to make it more replayable. Think of Pillars of Eternity, great game too, but it's super long, and the paths to be followed within the game, though varied, are very similar. While in Tyranny every time you rejoin it, you will see new and different things, since each route is very different from the others. It is true that the end is a bit abrupt, and maybe open to be able to have more deliveries or dlc, however all the finals are well closed. The villains are also very interesting, each and every one of them, although we are left with the desire to know if Kyros is male or female.
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