Easy to play, difficult to master, the Umihara Kawase Trilogy is a collection of three physics-based puzzle/platformer games with over 20 years of gaming history. Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo), this cult classic was a Japanese indie smash hitRead full description
This Pack Contains:
Easy to play, difficult to master, the Umihara Kawase Trilogy is a collection of three physics-based puzzle/platformer games with over 20 years of gaming history. Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo), this cult classic was a Japanese indie smash hit!
Umihara Kawase is the name of our backpacking, Japanese, sushi chef heroine armed with a fishing rod, elastic fishing line, and a fishing hook. Face fish-like enemies, conveyor belts, spikes, watery pits, time travel and more. Collect items, and find your way to the end of each level. The deeper into this dream-like world that you venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits, and unlock bonus levels.
The elasticity of Umihara’s fishing line sets the Umihara Kawase Trilogy apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.
Physics-based puzzle/platforming that challenges your reflexes and brainpower
Extreme elastic fishing-line physics give you advanced control
Many stages with branching paths across three complete games
Steam Workshop support in all three games for sharing replays
Four playable characters (in Sayonara Umihara Kawase)
Face giant, aquatic bosses like a tadpole, a seahorse, and more
Steam Achievements, Trading Cards, Leaderboards, and Cloud Saving
Full Steam controller support for all three games (optional)
From the cover art you'd expect this to be a visual novel or RPGMaker game, but it's a physics-based platformer! And a pretty interesting one at that. This game will have you jumping along your typical moving platforms and avoiding your typical beds-of-spikes, all with the helpful edition of that underutilized 2D platforming mechanic: the grapple hook. This game knows that it is about one thing, so it sets about to do it well. And it ends up doing grapple physics even better than the big-name old-school games featuring it like Bionic Commando or Super Metroid. I mention old-school because the first installment in this three-game-pack first saw release on the Super Famicom, so if you're into some traditional 16-bit gaming, this could be a good start in a series that you might have missed. Because this game is so one-note, you should not expect to be doing or seeing much more than what I've described. The levels all look generally the same and you'll always be doing generally the same stuff in them. But if mastering a solid and fun mechanic is for you, then go ahead and pick up this pack.
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