Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the in the famine-stricken city-state of Bhimra.Read full description
Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the in the famine-stricken city-state of Bhimra.
Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.
In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.
Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.
Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.
No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).
Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.
Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.
Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.
Mod Support: Create and share your own worlds and adventures.
Unrest is an interesting interactive piece of fiction, and it has some really solid ideas regarding the issues it addresses (even if in a fantasy setting) and the way the narrative is told. The most interesting to me, and a point that should be stressed in video-game storytelling, in my opinion, is not to always give the game a defined plot. Plots aren't very interesting to me. What is interesting, however, is giving you a setting, with questions and different approaches. Then, you can make choices and see how the world reacts. I can't be bothered to remember a plot. Knowing the world I was "living" in, however, is something that sticks with me. This game makes you stick with your decisions (although there's also a saving system, if you so wish to use), but it's not perfect in that regard. There were many occasions when the game blocked me some paths that seemed available... it's not very consistent with the doors it closes. One mis-interpretation of the dialogue and you'll have to play the rest of the game with a choice you didn't intend to make. Oh well. But I'm giving it a thumbs down. Why is that? Well, above all else, because you play many different characters, several of them in opposing sides of the conflict. It's really hard to "role-play" in this manner. Also, with the amount of character switching that goes on in the game, it's really hard to keep track who's who. Regardless, the characters you play aren't all that well defined before you start, and will often be in conflict with your previous character. It's... awkward, honestly. I'd rather play one character and commit to a certain persona, and then have a friend play another character, with a different persona, and see how the world developed. I don't know, role-playing this many characters in quick succession just feels wrong, especially with the lack of previous characterization. I couldn't really "defend a point", since the next character might defend the complete opposite. The game itself isn't bad. The "game" part is a bit amateur, with animations not really matching the background's perspectives and some clunky systems... but I think it's worth a shot. It's trying something different, and definitely something I'd like to see more of. However, after playing this, I've got to admit that it was completely immersion breaking to be constantly switching characters, often with conflicting views of the world. I just couldn't play all of those roles at once. Would be really cool to see a multiplayer version -- Each person chooses a character and makes their own choices. It would probably have me much more invested! Still, looking forward to their other games!
As a huge fan of RPGs I really like this game! I really enjoyed all the different options in conversation, there were a lot of different pathways to go down. I also love that there is mod support, I am currently working on a custom map! I never really got bored of the game and I do recommend it!
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