2 SIDES, 12 NATIONS, 750 UNITS
THE STRATEGY GAME REFERENCE IS BACK!
Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation!
After several months of tension between NATO and the Warsaw Pact, an incident in the North Sea suddenly sets the world on fire, starting an all-out war.
Command the entire military resources of the period, and plunge into the heart of a new dynamic campaign! With the arrival of air forces, select from a phenomenal array of 750 units (including tanks, planes, helicopters, and infantry) to build your army. Engage in spectacular battles with unmatched strategic depth, on huge battlefields as large as 150km², powered by a new graphics engine.
Impressive in solo play, Wargame AirLand Battle is even more engaging online. The game features ultra-complete multiplayer modes, where up to 20 players do battle simultaneously!
©2013 Eugen Systems and Focus Home Interactive. Developed by Eugen Systems and published by Focus Home Interactive. Wargame: AirLand Battle, Focus, Focus Home Interactive and their respective logos are trademarks or registered trademarks of Focus Home Interactive. All rights reserved. IRISZOOM is a trademark of Ubisoft Entertainment in the U.S. and/or other countries. All other names, trademarks and logos are property of their respective owners.
Personally, I was not prepared for the level of depth this game offered. I sought out a realistic RTS game set in the present-ish and got more than I bargained for. To clarify, there are just so many units to pick from, so many strategies to consider, so many factors to consider when defending or attacking, and so little assistance. The game offers tutorials and they do help, they are essential to those unfamiliar with Wargame titles, but will not prepare you for conflict against moderate to decent opposition, both AI and human. You will have to read online guides to get better, but the best way to improve is to just sit down and play the game; learn by trial and error. This DOES NOT make this a bad game or a hard game to play. You just need to pay attention when playing as this requires more concentration than your average Age of Empires or Total War battles. Once you've got the basics nailed and have begun using more advanced tactics, its time to explore more of the game, in particular the deck creation system. To clarify, when you start a game, you must select a 'deck' of units from which to call upon in battle. In case you hadn't read the blurb, you can choose from both NATO and Soviet armies including units from a wide selection of individual nations: USA, UK, France, Canada, Sweden, etc, vs USSR, Poland, Czechslovakia and East Germany. You can choose to have either mix-and-match units from the different nations (obviously you cant have NATO AND Soviet forces in the same deck) or have a deck made up of units from purely one nation or one branch of the army (i.e. a USA tank army, or a British armoured infantry deck). There are advantages to doing this, effectively making those units stronger at the expense of having less choice. Make sure to try out and make new decks to get a feel of all the different options available, and also get a look at the weapons your enemies will be using, else you'll find out the hard way like I did. I didn't know about the Canadian missile launcher which can shoot both tanks and aircraft. A couple of VERY expensive jets and tanks destroyed, I decided to make sure that didn't happen to me again. Knowing what the differences are between types of weapon is also very important. Don't expect a plane equipped with a SEAD loadout to engage enemy tanks, and make sure you dont try dropping napalm on armoured unit thinking it will destroy them. So get to grips with the decks and unit selection and you will have won half the battle. The other half of the battle will be determined by your knowledge of the game mechanics and your tactics. For example, all land units can hide in forests undetected, provided that an enemy recon unit isn't nearby. This means you can set deadly traps with units that would stand no chance in an even fight. But that is the essence of Wargame Airland Battle: do not make it an even fight, make it difficult for the enemy to fight you. Put infantry in towns and then drop smoke rounds on their position so the enemy tanks have to get within bazooka range to attack them. Use radar seeking missiles against enemy AA. Play around with tactics and see what works best. Its quite a straight forward game with subtle differences between game modes, but it ultimately comes down to you killing more units than you lose.The nuances are important and should be investigated before blundering in all guns blazing, believing a column of tanks beat everything. They don't. And that's what makes Wargame Airland Battle such fun. To summarise, this game is fun if you want to see what a Cold War confrontation in Europe would look like and you want to be the one leading the armies. Just expect failure the first few times you play but dont be disheartened. Keep learning, keep playing and try and have some games online. It can be daunting, but no one is exempt from mistakes.
Despite a somewhat disappointing campaign and unbalanced AI, Wargame: AirLand Battle looks like the deep strategy game and hardcore which should easily attract fans of the genre. With 828 units of varying characteristics and planes set aside intense multiplayer battles for those who try it. if you're a fan of strategy games, then go get this.
the least 'gamey' rts/rtt ive ever played. more than 800 units that do not follow your usual rock, paper, scissors formula. there are no real 'cheese' or insta-win strategies in this game. just like irl, a balanced, fluid, well executed strategy is best, rather than cookie cutter decks or tactics. if you really want to test your tactical mettle, this is the game you need to get.
First of, this game is hard. But very rewarding, once you understand how the game works, and that it is not a standard RTS game. I read a newbie guide that stated that you need to un-learn all you know about RTS games in order to be able to win at Wargame: Airland battle. This is very true and after 29 hours of game time I can say this with certainty. What is needed is a military interest beyond the normal "tanks are cool". You need to know almost all NATO and PACT units because when the game starts there is no room for guessing. If you are familiar with a board game called Tac-Air, and you liked that then this is the game for you. Some things they could have done better is implementing a save feature when you are running a battle. Not being able to save is sometimes annoying, especially with little kids :) Also, a larger single player campaign would be fun. There is currently one DLC, offered for free which is nice. Another one is in the making to be released anytime now. This second DLC will also be free. Something that is very nice considering how other companies make us pay for content that should already be in the game. If you are a serious strategy buff, and like RTS then get this game. If you are unsure, watch some videos on youtube first.
Wargame: European Escalation was very good. Airland Battle is even better - it has a more enjoyable campaign and war are now also on the sky with fighters engaged in dogfights. And this time ruling over the skies gives a huge advantage. As previously, game is constantly supported by patches and free content. All fans of previous game must buy it and the new gamers may give it a try - there is no better modern real time war game on the market now - huge maps, unit with many different statistics that really matter, very good army building system: you choose a side, NATO or Warsaw Pact, and build a deck from available units. If you want a strategy game where thinking and making right decision is more important than your APM ratio: this is for you.
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