This pack contains 2 copies of Wickland. Morph into several different deadly beasts to use their own unique abilities, blaze through maps at insane speed to pick up power-ups and fight your friends or foes in classic maze-like arena maps, just like the good old days.Read full description
This pack contains 2 copies of Wickland.
Wickland is an indie arena FPS game heavily inspired by classic shooters of the 90's. Morph into several different deadly beasts to use their own unique abilities, blaze through maps at insane speed to pick up power-ups and fight your friends or foes in classic maze-like arena maps, just like the good old days. Wickland is an arena FPS dedicated to PC Gamers.
The game revolves around morphing, fighting, and killing the opponent's beasts until the human character is defeated
8 beasts with their own unique range and close range abilities
3 arena maps are available during Early Access
Warm-Up (FFA Deathmatch) and Duel (1 vs 1)
Basic spectator mode
Power-ups such as health potions and armor
Wall jump ability to increase momentum, perform trick jumps, and take shortcuts
Offline practice mode with bots
Improved spectator mode
5 more maps will be released
We are a friendly bunch of five passionate game developers and we truly love what we do. Please let us know your thoughts and we are thankful for your support as we continue to develop the game. We are also planning to release several new maps in the near future. This is only the beginning of a long term commitment of love and labor to our project. We hope to see you all online soon!
© 2014 Mad Ram Software
This game reminded me of the very first Quake. Its dynamics and gameplay that apparently inspired the developers. Maps of levels, built on the same principles of the architectural arena, as in Quake (first-second). The graphics of the game are modern, there were a bunch of "chips" that made the game more dynamic and not so customary traditional. The very idea and implementation of weapons in the form of reincarnation in monsters I liked. The gameplay is a big mixture of three games. Namely: the entourage of the arenas is reminiscent of Painkiller this time (compare with the PK HD engine), physics drawn from the first Quake IMHO and the weapons can be considered a homage of Unreal Tournament with two modes of shooting. There is a very big minus to the game (which is likely to be fixed, because early access). It's not about the number of cards, but about the number of modes. There are no standard TDM (Team match) and CTF (Capture flag), only FFA (kill all). In general, the good old Quake in modern wrapping and interpretation.
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