Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
The XCOM 2 Digital Deluxe Edition includes the full base game and the XCOM 2 Reinforcement pack, that includes the following themed add-on packs:
• ANARCHY’S CHILDREN features more dramatic rebellion-themed soldier customizations.
• ALIEN HUNTERS transform XCOM soldiers into an elite alien hunting squad and face off against new alien Rulers.
• SHEN’S LAST GIFT where Chief Engineer Lily Shen accompanies your squad in search of her late father’s secretive final project, discovering a unique new soldier class with powerful combat abilities for your squad.
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XCOM 2 is a huge improvement over Enemy Unknown and Enemy Within. The game's missions have more variety and all mission types end up working well this time, the classes are all well balanced and based on what enemies you might be facing or what kind of mission you are going on certain skills will be more useful making it a good idea to field more soldiers. Overwatch has been significantly improved, it is more cinematic and your soldiers will no longer all fire at the exact same target. The maps are more varied, many with more vertical design giving you good spots to put snipers or ways to gain the high ground. XCOM 2 adds new mechanics such as concealment which ends up working very well, allowing you to ambush, scout, or sneak by enemy units. Weapons can have attachments added to them which is useful and changes the look of the gun, but you lose your upgrades when you research the newest weapons and you can only add one or two attachments and what type goes with what class of soldier is obvious. Every soldier can equip a personal combat sim which can cause them to have higher aim, movement, dodge, will, or health. While the PCSs are useful they seem to be very rare with me never even finding a single accuracy increasing one throughout my 37 mission campaign. The gameplay outside of battles is also much improved. Base building is better and no longer dependent on the luck of where steam can be found, if it can be at all and there is no more gaming the system to launch satellites at the end of every month to bring panic down. Your time is now spent moving you ship to different locations to do missions, scanning areas to get a little flavor text and a reward, buy and sell at the black market, contact resistance groups in different countries, and building radios to broadcast your resistance signals further. Every month dark events are shown and you are only able to stop one of them, the events might see the aliens improving their weapons and armor, hiding enemies in missions, decreasing your supplies, increasing enemy sight range when your units are concealed, etc. The game adds significantly more customization options for your soldiers, with armor you can make changes to, armor and weapon colors, armor and gun pattern choices, character bios, choosing your own nicknames and nationality, the choice of your character demeanor (which also effects their voice, tattoos, scars, hair, beards, etc. There are some strange decisions such as not being able to wear a hood with a pair of glasses or a cigar, a lack of good facial hair options, and there are not many different languages but what we get is a lot more than the first. Some problems with the game are that while vertical focus is great it can cause some camera and line of sight problems problems. The game has better characters but the story itself is still poor. You will likely run into problems with certain animations playing or activating correctly. The swords are really only good during the early game and become almost completely useless in the mid and late game, they do low damage, have a poor chance to hit compared to the shotgun that the Rangers also have, a poor chance to get critical hits, and for some reason they are the only type of weapon that you are not allowed to take utility items or attachments to improve them. Patches over time have fixed some issues and re-balanced some overpowered equipment, such as the game's decoy grenades which allowed me to play through the Commander difficulty and lose only one person my first time playing. One of the last story missions in the game allows you to spend intel on granting your soldier concealment, giving them better aim, getting you an additional squad member, etc on that one mission. This would have been a much better use of intel in the game instead of just using it to buy black market items and to contact the resistance, it could have allowed you to preview the map, lower the number of enemies by having resistance contacts do things, detect enemies, etc. The DLC will further improve the game by giving you new options, though the loss of mods on console versions of the game will remove a lot of improved and additional content. If you can get either version you should go with the PC, even if just to try the Long War 2 mod, but if you are unable to get that the console versions are still excellent by themselves. The Deluxe Edition includes the game's soundtrack as well as the Reinforcement Pack, which is the first three developer made DLC packs. The first of the packs is Anarchy's Children and just includes some cosmetic items and options, most that are only going to appeal to people who like cyberpunk style outfits and hair, on the PC this is mostly pointless due to mods but getting new cosmetics for soldiers on the consoles is a better addition. Alien Hunters adds a new story mission, powerful new enemies that attempt to hunt you down, a trophy room, new weapons, and new armor. Shen's Last Gift is likely to be considered the best of the bunch with a new story mission and a new mech class with their own weapon, ability trees, and cosmetics. It's worth getting the Deluxe edition if you believe you will be a fan of the game.
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