XCOM® 2: War of the Chosen, is the expansion to the 2016 award-winning strategy game of the year.
XCOM® 2: War of the Chosen adds extensive new content in the fight against ADVENT when additional resistance factions form in order to eliminate the alien threat on Earth. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. This expansion includes new Hero classes to counter the “Chosen”, new enemies,missions, environments and increased depth in strategic gameplay.
NEW FACTIONS & HERO CLASSES
Three additional factions have emerged to strengthen Earth's resistance – the Reapers, Skirmishers and Templars – each with its own unique abilities and contrasting philosophies. These factions provide powerful hero class soldiers to aid in missions and new opportunities for the strategy layer.
The Chosen are the most cunning enemies XCOM has ever faced, each with unique strengths and weaknesses that will be introduced with each new campaign. The Chosen are on the hunt for the Commander and will kidnap, interrogate, and kill XCOM’s soldiers to complete their objective. The Chosen can also invade the strategy layer and ravage XCOM’s global operations. Find and raid the Chosen’s strongholds to defeat the enemy for good.
NEW ALIEN & ADVENT THREATS
A deadly new alien known as the Spectre, capable of creating dark copies of XCOM soldiers, has snuck onto the battlefield. Adopt new tactics to counter it as well as the explosive attacks of the ADVENT Purifier and the psionically charged ADVENT Priest.
NEW ENVIRONMENTS AND MISSION OBJECTIVES
Engage in tactical missions across new environments from abandoned cities devastated by alien bioweapons during the original invasion, to underground tunnels and xenoformed wilderness regions.
ENHANCED STRATEGY LAYER
Manage XCOM’s relations with factions and counter The Chosen’s operations from the Avenger. Employ new Resistance Orders to prioritize your personal strategy. Soldiers, scientists, and engineers can now be deployed for Covert Actions that award supplies and boost faction favor if successfully completed.
GREATER CUSTOMIZATION & REPLAYABILITY
Soldiers can develop bonds with compatible teammates for new abilities and perks. The SITREP system dynamically adds new modifiers to the tactical layer to make sure every mission provides a unique challenge. Advanced campaign options allow for finer adjustments to game length and difficulty.
Utilize the perfect strategy in new regular one-shot community challenges to claim the top spot on the global leaderboard.
SHARE THE RESISTANCE
Customize and pose your soldiers, then add filters, text and backgrounds to generate your own unique resistance posters that appear in-game and can be shared with friends.
Requires XCOM® 2 game. Sold separately.
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War of the Chosen adds new features to the original game while changing some aspects of its DLC. War of the Chosen adds a variety of new options for their level creation, new mission types, three new soldier types, new enemies, three powerful enemies that can show up in missions, new ways for character to learn skills, the chance of gaining negative traits, a fatigue system, three new factions that you can send soldiers on covert missions with to gain new bonuses, new research options, soldiers can form bonds, more lore for the series by having resistance radio and propaganda announcements, and you can create posters of characters and out of mission victories that can appear in levels. Current mods need to be updated to work with this but the new systems added to game can allow for some more interesting mods to be made. I enjoyed this more than the base game but there are some issues I found with it. Because of the new fatigue system the game removes the two story based DLC missions (but does keep the new content), you do have the option to keep the DLC in like it was before but this also would set the alien rulers to show up the way they used to which can be difficult when you already have enemies that can show up during missions. The new way to gain skills allows characters to earn individual points and XCOM to earn a group point pool by performing ambush, flank, and high ground kills, these points can be spent in the training facility to allow characters to buy all of their class skills instead of being limited to one or the other, and it allows them to buy additional skills that are randomly assigned to a third tree. This can very easily make characters ridiculously overpowered, both in the mid game, and even more so during the end game, especially after you permanently kill of the new Chosen enemies. Forming bonds between soldiers is a cool idea, but is pretty dull in practice, soldier are assigned random values with every other soldier and it will raise a meter over time when they go on missions or covert actions together, when it fills they can form a level 1, then 2, then 3 bond. This give benefits when near each other and some new abilities to shoot together or give up an action so the other soldier can take another action, very useful but dull that they are all the same regardless of class and they really only say or do anything if the soldier they are bonded with is killed or captured. The new resistance factions can also be given orders, the orders you have access to being randomly assigned as cards with the ability to get more from doing certain covert actions, these can range from being useful at times and helpful all the time to being almost useless or massively overpowered. Some balance issues aside this is an excellent update to the game and should lead to some interesting mods.
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