Commander: Conquest of the Americas
Description
Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players.
Players take charge of one of the many European powers aiming to conquer the New World. Starting from 16th century, players can choose from many different nations, each with their own unique strengths and weaknesses. Founding new colonies and then making them thrive is key to success. In order to accomplish this, players need to manage and optimize resources and production in their colonies, before transporting the goods to other colonies or back to Europe.
Rival powers and Native Americans can prove to be allies or enemies, depending on the player decisions. Hostile fleets engage each other in highly detailed tactical level. Players can command their ships in RTS fashion or take direct control themselves.
Features:
- Conquest the New World.
- Choose from 6 different European factions
- Manage your colonies: their resources, production, military and much more
- Game world spanning from Caribbean to Hudson Bay
- Naval battles with as many as 30 ships in varied environments and 2 different control modes
- Ally with the natives or manipulate them against the rival powers
Check out the blog for Mr. Green's review.
Customer reviews
50
jack of no trades
pazmacats | April 8, 2011 | See all pazmacats's reviews ยปThis game is nice for people who have not played
a) Pirates! b) Port Royal c) Patrician d) Anno 1503 e) Colonization f) insert classic of your choice here.
If you have played any of the above, this game instantly loses its appeal, because the games listed above are so much better.
Commander lacks creativity and ideas on a major scale. The gameplay is difficult but uneventful and feels like playing a browsergame. You send ships around to fulfill requests by advisors (who had this grand idea that it will be fun to be FORCED to build XY until year 16xx?) and you fight the occasional sea-battle that you either win or lose, depending on who has the better ships/fleet.
There is basically no exploration, no inland activity, no opportunities for profit, no major overarching goal, no motivation, but, um, the game is not so bad, because you will be reminded about aforementioned classics which were entertaining during their time.
Unfortunately this game is not one of those classics. I am sure the company will eventually get it right in the next iteration of East India Company X.