Alien: Isolation, Alien, Aliens, Alien 3 TM & © 2014 Twentieth Century Fox Film Corporation. All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Alien: Isolation game software, excluding Twentieth Century Fox elements © SEGA. Developed by The Creative Assembly Limited. Creative Assembly and the Creative Assembly logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights reserved.
Alien: Isolation is one of the best games with a unique and perfect combination of survivor, adventure and stealth elements that along with its horror elements rightfully places itself among the best titles of this genre, and also has injected new components to the genre which is completely visible in some of the released games after it especially like SOMA. For me, the Alien Isolation's impact on SOMA was so high that its gameplay feels like a complete imitation of Alien: Isolation. It's a masterpiece, which literally incarcerates your breathes in your chest. you will feel the fear and take caution, you won't act carelessly and move slowly and at the end, the game finishes with hope and a promise which is maybe there will be a sequel for it. Alien: Isolation is a unique game which has been made with all courage and is admired by fans because of its loyalty to the atmosphere of the Movies series . This game requires a lot of daring to sit down and playing it, the courage that comes from the fear itself! the fear that's nesting in all of us and looking for a way to get out!
Designing science fiction games like this requires a lot of elegance and creativity. The Alien game has good graphics, and it's naturally better on newer consoles. the skill in designing the spacecraft are really good, and lighting and shading gives the player a sense of fear. Alien: Isolation as one of the freshest experiences of "The Creative Assembly" studio in the Survival and Terror genre, is a very good and strong title that can satisfy fans of this genre for a long time and honors the studio and even Sega, its publisher. Of course, this game has some shortcomings that can be ignored and tasted a true title of survival and horror genre.
One of the best horror games I've played. They stayed true to the source material and built upon its themes, and executed it flawlessly. The alien is genuinely terrifying because of how real its unpredictability makes it! You get truly immersed due to the wonderful atmosphere and realistic graphics. This game was a ride, that's for sure!
This game truly captures the feeling and horror atmosphere of the original movie. Sound and graphic design is completely on point. Alien feels like a "smart" enemy, they did really great job with its AI. The game contains fairly simple but functional crafting system. The length might be con for some people, also I did encounter few minor cosmetic bugs, but nothing that would truly lower my enjoyment.
They have perfectly captured the look of the original movie and have really gone all out in creating an authentic alien experience. Everything from the grained perspective to the drinking birds, This game just bleeds nostalgia. The Alien itself is simply terrifying, the sound of it storming through the hallways of the sevastopol and the fluid movements really evokes fear into the player making you feel completely helpless and on edge. Encounters with the alien are mostly unscripted, Anything from firing off a shotgun to kicking a piece of trash can alert the alien to your position. The Alien will explore the enviroments in a dominant manner, it really lets you know this is no longer a place for humans. This is its turf now, And it doesnt take kindly to guests. You can avoid contact with the creature by using the Motion scanner which gives you a whereabout of the Aliens position, and by hiding away. For the most part being caught out in the open by the alien ends in death, But with the flamethrower you can scare it away for another chance at survival. For me this feature felt like a cheap cheat button for when I messed up, But the flamer fuel depletes very quickly and you only receive the weapon around the second half so its justifiable. The combat in the game feels unnecessary at times, but is a welcome feature. Ammo is very scarce and new weapons are given to the player as the campaign progresses. The enemies range from other humans to deranged androids which can get quite repetitive to fight as they dont face a real challenge, they just use up your resources. (Although both the Androids and the Humans can be beaten with stealth) The game also has a crafting system which allows you to collect scraps along your journey across the sevastopol, and craft them into makeshift devices to help you along the way. These range from noise emitters and smoke screens to create distractions, to pipe bombs and molotovs that will deal some damage. Although for the most part I was constantly full on supplies during my playthrough of the campaign the crafting system is a great feature and adds some depth to the game.
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