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Assassin's Creed Syndicate has two likeable protagonists and good allies but poor antagonists that get little time to do anything. Side missions end up being better than main activities, the main missions usually have you doing fairly dull by the numbers things, side missions can have you doing things like ghost hunting with Charles Dickens. The rope launcher is a great addition for travel and stealth though the world. London looks good and the soundtrack fits well, though it doesn't give you much variety, even side activities that take place in WWI take place in the same city. Having a train base that travels around the city is a cool feature. The game doesn't always control well, it fights you when you want to climb down and counters and multi-finishers just don't want to work sometimes. Adding a levels makes it even more unbalanced than before but with how easy the past games are it isn't that big of a deal. Combat looks good but the long finishers that make you invincible to enemy attacks during the animation always looks strange. A poor finale with a ridiculous boss fight that seemingly had the antagonist teleport to a different location so you could fight him is a disappointing end to the main story.
I think that besides being the French revolution in the game this The Industrial Revolution or the Assassin's Creed is also a revolution for the saga because? the game changed important things in the plot were not so irrelevant changes but for me it was something different this gave me a game essence I felt part of that time the time of the revolution where children were abused by jobs that should make adults I like the rebellion or how you feel that your character is against the system you are a rebel of the society that seeks the good, that was what I love this fantastic game.
I love Assassin's Creed Syndicate. Quite the controversial opinion I've discovered, since after the Metal Gear Solid V fiasco I solemnly decided never to watch trailers, gameplay videos or otherwise engage in the community of games I'm more than average exited about playing. As a result I dived into Syndicate pretty much completely blind after a much needed AC break of a little over a year. And I can assure you that it didn't disappoint. The exiting combat and increased fluidity of gameplay and movement is the main culprit here since previous installments felt like awkwardly moving through a jar of honey but this time around combat is fun, exiting and brutal and it made the core gameplay so much more fun than before that I wasn't even sick of it after 58 hours of gameplay. I found the story and setting far more interesting this time around as well, so much in fact that I was actually interested in sightseeing and reading Shaun's descriptions of buildings and characters. I won't go on much more here but I will say that I'm not in the camp of seemingly 99% of you who apparently hated all the things I loved. Play it. It's a good game.
I played all the Assassin's Creed today (except for Chronicles). I enjoyed all of them. This game is great, London is very well recreated and it is notorious the upgrade when compared to previous one especially for the destructibles thinks and how the crowed people interacts with the environment. I think that in overall, this is the best Assassin's Creed game today. Because, many repetitive things have been reduced. Still very repetitive game but, this time is repetitive in several type of missions. My concern is that after several AC games played so far, and think that it is hard to find what else can add to the overall story. I mean, after playing 80 hours average on each AC game (which is a lot considering my free time to invest on gaming), the underlying story behind each AC progress very slow. This game, like the previous one, has an exaggerate amount of collectible. I think that when someone has no much time available for gaming, having the sense that you only progress 60% to 80% after doing everything available (that matters) and then you need to invest another 40 hours to get the remaining 20% in nonsense collectibles... I think that we are closing to the end. And you can see that, when you see missions in World War I, I think that this mission has been done with the idea of testing with the gamer the acceptance of that. Don't take me wrong, it would be nicer to see AC in the near past, but it has to be careful created to avoid upset fans. The part of the story I like the most about AC games is the Scy-fy part and I want to have the complete understanding of that soon. This AC adds few to that part of the game. You can figure that this game is a most especially if you played the previous installments.
I have always been an assassin creed fan. But this has to be the best game in the entire series.This game is an absolute blast to play. The parkour is much better and the combat is also very good. Though the combat difficulty is moderate, it is fun and unlike unity it is not to tough. The story is also excellent. But the character development is quite strong in this game and the overall tone of the game remains comical.Many say that it is downgraded in comparison to unity, but it does not hold true.I have AC Unity in my account and after playing both the games Syndicate's graphics have a slight edge. The reason people think that Unity's graphics were better because the color tone of Unity's Paris and Syndicate's London is quite different and London looks a bit gloomy or washed out or whatever in comparison to Paris. But if you have played the Dead Kings DLC of Unity and then compared it with Syndicate, then Syndicate looks much better. Also removing multiplayer and adding additional features in the game was a welcome change. The lead characters Jacob and Evie are diverse and their constant differences and arguments pretty much sums up for strong character development in this one. The game is very polished and the bugs are ironed out. The combat is well balanced, the open world is fun,the sandbox approach is way more polished and transportation is a lot improved(horse carriages, the most awesome AC2 set piece now implemented in the open world) and rope launcher is a time saver and it also doesn't restrict you to enjoy the old building climbing. Moreover the carriages are also not forced in each and every mission like most of the missions Batman Arkham Knight forces you to use the Bat-mobile and character customization is a lot improved and there is a better way to earn skill points than in Unity.And moreover the side quests are not boring.And the loading time is a bit less than Unity. The relationship between the two main protagonists, Jacob and Evie Frye, both twins, made for some delighting family banter and quips. The contrast between Jacob, who wants to liberate London from the Blighters, a Street gang, and Evie, who sticks to the tenants of the Creed, and who wants to find Pieces of Eden to stop the Templars, was really nice. During story missions, however, you're usually locked into one character and will switch only when the game wants you to. I liked the customization of your gang, the Rooks, allowing for backup on a fight. There's no more swords, and enemies now have a health bar on top of Their heads. Only when this health bar is low enough can you kill them with a finisher, and these are delightfully brutal.The open world, it is ridiculously huge, Ubisoft wasn't joking when they said it was bigger than Unity's map by 30%. London is absolutely gorgeous. Trains add a whole new magical element as far as I'm concerned, I adore anything to do with trains and think they're a brilliant addition
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