Dark Souls™ Prepare to Die™ Edition & © 2012 NAMCO BANDAI Games Inc. © 2011-2012 Fromsoftware, Inc.
Full discretion: I played it with DSFix and hence had no issues whatsoever. I do however know that the port is one of the worst PC gaming has ever experienced Now on to my actual review: Dark Souls is one of the most intricately designed games I've ever had the pleasure to play through. From the combat mechanics to the level design, everything about it screams masterpiece. Now, as I'm sure all of you are already aware: yes, Dark Souls is hard. Is it unbeatable or unfair? Hardly. The game is designed to push the player without outright punishing them. Let me warn you, your most infuriating moments will be your own fault. On the story side, Dark Souls might seem to be lacking at first? The cinematics don't tell you much - although they do really help in setting the atmosphere - but talking to characters in the world and reading item descriptions will tell you a whole lot about the world that you might miss otherwise. And this is something that can be applied to any part of the game, Dark Souls really rewards player attention. Be it by exploring every nook and cranny of each level, or learning enemy move sets, when to dodge and when to parry. The game wants you to learn, about its world, its characters and its mechanics. And while it might seem like a daunting game to take on, it's almost guaranteed to turn into a blast.
The gameplay system and combats in different titles of the Dark Souls series is literally a masterpiece and is completely unique. In Dark Souls, all comes to the gameplay, and alongside the superb artistic design, it has provided a neat space for players to die safely! The depth of the combats in this game is very high and this gives the player a very deep sense of satisfaction. The Souls series has been able to introduce a new kind of tough system into the game world in the gameplay with its own kind of fighting and strategy, which has became one of the most addictive and at the same time the most difficult combat systems in the history of games. its difficulty is not only due to the increase in the number of enemies and the increase in their health, but the high level of AI and their tactics in the fights, which makes it even not so easy to fight even an ordinary enemy in the game. And if you do not be careful enough, the very same enemy will kill you! The enemies of the game are very stubborn, There is nothing as "weak enemy" in the game, and the smallest enemies with 2 or 3 hits completely deplete your health bar. You need to be very careful about the attacks and blows of every enemy in the game and learn the specific pattern of your attacks to find out when it's better to hit them. In general, game combats are based on learning the pattern of enemy attacks, and this is the most important point in the extraordinary breathtaking and appealing fights of the game. If you are not worried of dying over and over and up for one of the most challenging games of your life DARK SOULS: Prepare To Die Edition is the best option for you!
The first thing to keep in mind is that this game was released in 2012. However, the gameplay holds up extremely well. The graphics are still pretty good, too, but can be brought into more modern standards through mods. The combat is challenging, and it can take a while to get the hang of, but, when you overcome the challenges, it is one of the most rewarding feelings out of any game. There are also tons of secret things that the game does not outright tell you. The sense of discovery is great, and you are usually highly rewarded for taking your time and exploring. Level design is amazing. Almost every area is connected to others, and the geography blows my mind. In some areas, if you just stop and look, you can see what is ahead, or you can look back and see how far you have come. There are multiple ways to approach different obstacles, and you can use this to match your playstyle. There are tons of weapons to choose from, and you can alter your playstyle at any time. You do not have to choose a sorcerer to use magic, but you are required to have specific stat points to use specific weapons or abilities. With any game, I do have a couple of gripes, but nothing worth taking a star away: 1. There is no way to reset your stat points. You cannot respec, if you messed up a couple levels or want to min/max to a different type of build. 2. From Software started to fun out of time, and it shows in a few areas toward the end of the game. Another thing to consider, which may not be a con, necessarily, is that you almost need a controller to play. Keyboard/mouse is not optimal, and extremely hard to use for this game. It requires very precise movement, and you just cannot get that from a keyboard.
I had high expectations for this game. Now, perhaps its two sequels are better. Unfortunately, this game is not good. The gameplay is clunky and unresponsive. The exploration and environments are boring and unappealing. Enemies are largely forgettable and a chore. The difficulty wasn't because the game was challenging, but more so because the controls are that bad. It's obvious this game wasn't designed for PC, and it really shows just how bad it is. I'll have to give it another serious consideration another time, but I was not impressed. Perhaps it's just not my kind of game, but I came away puzzled and very disappointed. I would not recommend this game to anyone.
If you're looking for casual gaming, turn around and browse for others. Dark Souls is a whole different monster that torments you even from the first "tutorial" fight, and yet keeps drawing you back for more torture. You will die a LOT, and you'll come back for more death just because it's that awesome. The learning curve is pretty steep especially for beginner gamers, but if you're up for the challenge you'll get it. The art is superb, music is fantastic (playing with a headphone is MUST), and a deep story that gets you involved more than you expect.
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