As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.Read full description
I loved this game. I put hundreds of hours into it on the Xbox before buying a PC that could actually run it, and put hundreds of hours into it once again. I got over a hundred mods, went through multiple playthroughs, and thoroughly enjoyed this game, and gave it a positive review. I just want to make it clear that this is a great game, while not a great Fallout game, or RPG, it's an excellent open world, beautifully made, fantastic stories to be found in the world, great companions, and gameplay unrivalled by the past few Fallouts in terms of gunplay, movement, and general gameplay. Gameplay wise, this is probably my favourite in the series. The game has controversial voice acting of the player character, which is well done, but takes away almost all of the role playing in the game. However it's hard to see the same story being done without the voice acting, as it's a very personal story (another flaw; too much backstory also kills roleplaying). There are around 300 locations in the Commonwealth without any add-ons, and what seemed like hardly any side quests compared to the past Fallouts. The 15/16 (13 in base game, 1 in Nuka World, 1 in Far Harbor, and kinda 1 in Automatron) companions are well made with nice backstories and individual quests that give more insight to their pasts. The weapon and armour customization is fantastic, but there doesn't seem to be enough weapons late game. The settlement mode is actually really well made and I do really enjoy building in it, but the inclusion of it to the level that it was implemented in the game eliminated the need for actual towns and cities made by other survivors. Locations from Fallout 3 and New Vegas like Goodsprings, Megaton, Rivet City, Arefu, Republic of Dave, Big Town, New Vegas itself, The Fort, and so many more only truly have two or three counterparts in this game: Diamond City, Vault 88 (arguable), and Goodneighbor. That's it, no more cities or settlements other than those few in the base game. Now for the DLC. The first set of DLC included Automatron, Wasteland Workshop, and Far Harbor. Automatron was a well crafted short side questline involving robots "invading" the Commonwealth. It introduces a new companion, a robot named Ada, and pits you against the Mechanist. While I enjoyed this addon, it was not at all balanced, so be prepared for many deaths, no matter what level you are or what difficulty you play on. It also adds a new robot crafting system, which is enjoyable and lets you make as many companions as you please. Wasteland Workshop was a small addon that added more items and functionality to the settlement mode that should have been in the base game. That's it really. Last but not least, Far Harbor is an absolutely incredible expansion, truly showing that with the right amount of effort, Fallout 4 could be made into a true role playing experience. This DLC added a new landmass, a couple dozen locations, a companion, Old Longfellow, new enemies, new weapons and armour, and a main questline that actually made me question the indentity of the character I was playing as, and made me choose between many grey morality choices. This DLC is one of the best in the franchise, up there with Old World Blues and Lonesome Road in my opinion. The second set of DLC had Contraptions Workshop, Vault-Tec Workshop, and Nuka World. Like the previous workshop DLC, these next two just added what seemed to be things that could have easily been in the base game, Contraptions especially. But Vault-Tec Workshop was different in that it gives you multiple quests to complete, and the ability to build and run your very own vault. I really enjoyed this DLC, spending hours going through the various caves in the incomplete vault, clearing them out, and making the vault one of my favourite settlements to go to. However the quests aren't too deep and mostly just revolve around clearing caves and doing experiments. Finally, Nuka World, one of the most painful things I've had to endure. I couldn't get through this DLC on the Xbox, and I forced myself through it after purchasing on PC. It has an interesting premise, a theme park taken over by raiders, but executes this poorly, as it is simply a shooting gallery for the majority of it. There are a few memorable locations and moments, like the time spent in the wild west themed part of the park, but for the most part, this DLC is just a new worldspace with more enemies to shoot. Overall, this is a game that I enjoy a lot, but is drawn back by it's lack of roleplaying elements, lacking side quests, overusage of shooting and killing to solve problems and go through locations, simplification of levelling up, and the amount of focus put on the settlement building in the game. This is a good game, but not a good Fallout game or a good RPG. Therefore I do recommend it. But there is something new, something sinister and truly ridiculous and outragious that's forcing me to not recommend this game. Let me introduce Creation Club: a microtransaction system for mods already installed onto your computer, which none of the profit goes towards the modders. Let me explain. The other day, Fallout 4 got a 2GB update, and had changed to version 1.10. So I launched the script extender to launch the game, and I got an instant crash to desktop. After updating F4SE, same issue, and same thing after updating mods using F4SE. I'm starting to get frustrated at this point, and start to deactivate some mods, texture mods, model changes, UI changes, pretty much everything I can sort of do without. Still, crash to desktop. I do some research and find out that I am far from the only one to be dealing with this issue. But the biggest thing that boggles my mind about this is the fact that the 2GB update was the mods. To be clear I was not at all going to use the Creation Club, unless there were massive quests or additional worldspaces being released here. But instead they released Pipboy reskins, and weapons and armours that have better mod equivalents already. This is absolutely ridiculous: I lost the ability to play this game because of a paid mod system that I had no intention of using downloading mods onto my system, screwing up my current mods and game files, and ultimately ruining how I view one of my favourite games and developers. This really ruined Bethesda Game Studios for me, and I'll be hard pressed to find a reason to support them after they pulled this move, and that just kills me. I love Skyrim, Fallout 3, and this game. But I just can't be expected to support a company that ruins my experience of a game with a single 2GB update. I love Fallout 4, but don't support Bethesda's sick excuse for a "premium mod system".
This is an absolutely stunning game. Of course, the Fallout series always have a few bugs in the mix, but that's okay... it adds a sort of nostalgia to the world you are exploring! This game is extremely immersive and your Power Armor is introduced as it's own character, in a way. Lots of awesome followers and the expansions are pretty entertaining, as well. Definitely a worthy purchase, especially the GOTY edition!
I have played through this game many times and every time I find something a little different here or there according to my play style. This is the fun in this game, besides the okay story line. Getting to run your settlements and build them up is where I sunk a lot of time. Overall, this is a great game if you are looking for a Solo FPS game that also is an RPG style.
It's fun. There's no doubt about that. It's not a Fallout game. The RPG aspect has been dumbed down so bad you won't even recognize it. Buy this if you're a huge fan of the series and want to play it regardless. If you're expecting a great RPG (like Fallout 3 and NV), save your money and buy something else.
What I aim to say in this review has already been said countless times. I should start by saying that I loved Fallout 4, I was just disappointed in it. Fallout 4 improved on gunplay and graphics in comparison to Fallout 3 and New Vegas, but left out practically all RPG elements. SPECIAL skills felt more hollow and useless, weapons don't degrade, reputation with factions was removed, choices felt less meaningful, conversation choices were far more limited, you can't really choose what kind of person your character is going to be, etc. I also felt like the quests were markedly less interesting and the story was so-so at best. All in all, Fallout 4 is a good game that introduces new things, such as settlement building and a revamped SPECIAL system, to the series, but lacks in all the ways that made Fallout such a memorable RPG for so many people over the years. I think that this phrase sums it up well: Fallout 4 is a good game, but not a good Fallout game.
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