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Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed.

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Game description

Tief in der Unterwelt von Ardania wächst eine Bedrohung von ungeahnter Bosheit mit einem unstillbaren Hunger nach Zerstörung heran. Beschworen aus den Tiefen des bodenlosen Abgrunds, wurde der (ehemals) mächtige Báal-Abaddon von seinem Thron aus Schädeln gerissen und an einen irdischen, wenig beeindruckenden Körper gebunden (er ist ein Imp, ok?), um dem nicht wirklich talentierten Zauberer Oscar van Fairweather zu dienen. Unglücklicherweise für van Fairweather ist das Glück der Verdammten auf der Seite Báals und bald wird er sich befreien, um sein eigenes dunkles majestätisches "Imperium" zu errichten.

Übernehmen Sie die Kontrolle über den Dämon Báal-Abaddon bei seinem Versuch, seine ehemals mächtige Höllengestalt zurück zu erlangen. Mit der Unterstützung dutzender kleiner und großer Kreaturen der Finsternis sowie einem Arsenal an Zaubersprüchen helfen Sie dabei, eine Unterwelt der Kerker von grenzenlosem Übel und Garstigkeit zu erschaffen, um all jene nervtötenden Helden von Ardania zu stoppen, die seine Rückkehr zu alter Größe ruinieren würden.


    Erwecken Sie einen Dämon aus dem Abgrund, entwickeln Sie ihn zu einem mächtigen Kerkermeister und passen Sie ihn durch Waffen- und Rüstungsupgrades an.
    Gestalten Sie Ihren eigenen Dungeon, bauen Sie unterschiedliche Arten von Räumen ein und stellen Sie verrückte Fallen auf, um ihre Feinde zu stoppen.
    Schlagen Sie die Helden zurück, die Ihre Pläne vereiteln wollen, oder nutzen Sie ihre Seelen, um Ihren Dungeon zu erweitern.
    Rekrutieren Sie eine Unmenge an Kreaturen, die stärker werden und verbessern Sie deren Ausrüstung.
    Terrorisieren Sie Ardania, indem Sie verschiedene Orte überfallen und dabei Schätze und andere Reichtümer auf Ihrem Weg sammeln.
    Schalten Sie einzigartige magische Karten frei, die Sie nach Belieben zu einem Deck zusammenstellen, der ihrem Spielstil am besten entspricht.
    Spielen Sie die Kampagne allein oder kooperativ mit Freunden oder konfrontieren Sie Ihre Freunde in unterschiedlichen Mehrspielermodi.

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Donnerstag, 14. Februar 2013
English, German
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Windows XP/Vista/7
  • Processor: Intel® Core™2 Duo Processor E8400 3.0GHz or AMD Athlon 64 X2 6000+,
  • Memory: 3 GB RAM
  • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® HD3000 video card with 512MB of dedicated memory
  • DirectX®: 9.0
  • Hard Drive: 3 GB HD space
  • Sound: DirectX Compatible Soundcard
  • Other Requirements: Broadband Internet connection
  • Additional: 3-button mouse, keyboard, speakers, Internet connection for multiplayer
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Reviews for Impire

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Just a game for some hours.


I think this game is enjoyable, if even just to waste time. There are certainly better games out there, and this is not one of those eye-popping good games. However its a good game to play when your bored or just want to be evil. I am dissapointed with the lack of a good skirmish game. If your looking for a game you can easilly spend 100+ hours on, dont buy this game. If your not strapped for cash and you just wanna experiment and dabble around with different types of games this is a good one to check out.

A fair attempt...


Right away, this is not like one of the older sim dungeon games you are expecting; Impire has more limitations on what you can do and how you can do it. However, at the given tag price, it isn't bad. You will find that the game-play and mechanics are entertaining for a while, even though creating your own special lair may become dull. Like other reviewers here, I also got too excited over this dungeon sim. That being said, I also played the game for a significant period of time. The only down side is once the initial flavor wears off there is not much to bring you back (even with the nice addition of coop)

My heart leapt at the finding, then fell out onto the floor.


The game is a melted snowcone, in the terms of original gameplay and scriptwriting. There is the mushy paper barrier in your hand, separating it from a pool of off-colored water that looks like the runoff from a paint factory. The mushy paper cone is the hope of a new Dungeon Keeper. It quickly dissolves, even into the tutorial level. Hopefully you weren't wearing good shoes, because the mess is all over you now. The colorful rainbow mess is what is left of the game. The construction of your dungeon relies only on digging out halls and corridors. The building layouts for rooms are all in linear sizes and shapes that never change. The only challenge to building is how to turn your rooms to make them fit certain corridors. A glorified functioning puzzle. Your monsters are simply conjured up from a barracks style room and put into control groups, where they can be easily managed using the number keys. The creatures are just about as smart as Sims without free-will turned on. They become stronger when they eat, but will only eat when instructed, for example, even though the AI could easily direct them to a kitchen to eat. Your missions stem from underground and above-ground missions. The above-ground missions are bland, consisting of only a map with icons to indicate missions. Your minions disappear onto this bland map, then eventually return to your dungeon with no degree of entertainment involved. The underground missions are more fun, with digging out tunnels and the such, but isn't the biggest stretch. Most of them consist of reaching into a dungeon area filled with enemies and clearing it out, pretty standard material. Impire feels like it was rushed in production, and could have been much better than it's current form, patch or no patch. While the premise is interesting, the jokes fall flat and the experience falls flat. It is a flat soft drink. So much promise, but no fix to leave you want more.

Not Like Dungeon Keeper, but OK if they patch it.


It's not a sim dungeon full of autonomous minions following needs, but it's got a lot of interesting concepts. Dig tunnels, gather resources, place rooms, train minions, and explore the local dungeon. The gameplay has a lot of interesting concepts that don't feel nearly as fleshed out as they could have been, but work together to make a somewhat enjoyable game. Unfortunately the game is riddled with bugs many of which are game crashing, and because units and traps are so limited and rooms are so simple and pre-made, the whole "Craft your perfect dungeon" appeal is missing. I really want to love this game, games like this are quintessential to the PC gaming experience, this game just doesn't live up to it's potential and it still needs some serious patching. It's an enjoyable distraction if you can forgive it's faulty quirks, but it's not like Dungeon Keeper.

dungeon keeper returns... kinda


If you missed Dungeon Keeper, then you have to give this a try. The whole idea of being evil, building dungeons, fighting the good guys etc is there. It's a great concept, thank god there are publishers like Paradox who keep releasing stuff like this. Graphics are cute, but the whole game feels a bit rough on the edges. Same feeling you get with most of Paradox games, but such unique ideas can make you ignore that easily.

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