In the world of Majesty, you are the ruler of the kingdom Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done.Read full description
A very cool game where you build your own kingdom in long term mission, you buy heroes and pay them for tasks such as attacking, building defence, or discovering new areas. Each mission is different, in different terrain, and gives you different possibilities, making the game even more exciting and fun. I encourage all players who liked the previous part of the game. It is as good or perhaps better than the original.
Majesty is an awesome game, that started with a great idea, and then used it properly. Here, instead of a hero, or a commander, or whatever, you're just the leader of a country, that's overrun by monsters, and your job, is to make sure your town is secure. Your walls and guards are no match for the monsters, but fortunately, there are many heroes, who are willing to help you out...for a price. In this game, you're kinda like a GM for a tabletop rpg, except the map is done, and the monsters are there. What you need to do, is make sure, your heroes have a place to sleep, have fun, buy new weapons and spells, and then, if they're ready, head into the inn, and accept your quest. You can put a reward on exploring the wilderness, killing monsters, and destroying the enemies base. At first, it's not too difficult, but as time progresses, and the monsters become more vicious, you'll have a harder time to convince your heroes, that despite the gigantic cemetery, full of their comrades, it's a good ide, to do hero business in your kingdom. The game is fun, and fully recommended by me but...it's almost verbatim the same as the first. If you only play one of them, i recommend this one, but really, if you paly one, you can skip the other.
Majesty 2 is an RTS that combines base and unit building, resource gathering, and an interesting hero management feature. Different heroes are recruited from guilds and their skills can be improved by improving the guild, instead of just being able to tell your heroes and army to attack whatever you want, you need to offer a reward to get your subordinates to take up the task. Some guilds aren't able to be used together in the same stage but by completing stages you can promote a hero to a lord which allows you to take that hero with you into future battles. Heroes will act in the way that they want, although they can also be grouped together, unless you set different flags down to have them attack or defend areas or units with the promise of rewards. Heroes can spend the money they earn on improving their equipment and doing so can get you some money back when they spend money at your kingdoms businesses. It's an enjoyable, unique, and lengthy game but there is some issues with difficulty balance as it can become very hard very quickly, when the game launched the multiplayer didn't work well and didn't have many features but years later that isn't a feature likely to matter much to you.
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