Mighty No. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!Read full description
Published 2015 by Deep Silver, a division of Koch Media GmbH, Austria. Deep Silver and its respective logos are trademarks of Koch Media GmbH. Co-published by Comcept Inc. Mighty No. 9, Comcept and their respective logos are trademarks of Comcept Inc. Developed by Inti Creates Co., Ltd. © 2015.
This is just disappointing, the game runs REALLY bad, the story is meh and you cant even skip it, if you want something like megaman stay away from this game. The game is really dull, only a few stages feel different, the worst part, is that every boss has more personality that the Beck (the main character).
Mighty No. 9 is, for lack of a better term, a disappointment. It had a lot of promise and even more hype, but at the end of the day, Mighty No. 9 is just nowhere near as good as it should be. In Mighty No. 9 you play as Beck, a super fighting robot and it is your job to fight malfunctioning robots and defeat the one behind their malfunctions. If you have ever played a Megaman game, you know how this goes: you run, jump, shoot, and dash through various levels with numerous enemies unique to each level, defeat any mini-bosses, and defeat the boss at the end. Then you do the same with the other levels, only this time you have a new weapon that you gained from the previous boss, and so on until you defeat the final boss. There is some story, but it is basic Megaman stuff without any real surprises. Even though Mighty No. 9 is supposed to be a spiritual successor to Megaman that was made by the original creator of Megaman, it feels more like a fan-game made by someone who is talented enough to copy what made Megaman good but not much else. The levels arent as memorable, the weapons as quirky and fun, and we have already gone over the story. The only thing that is unique and genuinely good about the game is the collection mechanic where you dash into enemies that have taken damage and are glowing variously colored pixels in order to replenish your weapon energy, collect temporary buffs, and create a score chain; in order to take advantage of this mechanic you need to memorize how much damage each enemy can take before their energy can be collected and dash at just the right time. It actually gives a rewarding feeling when you do it correctly. Mighty No. 9 feels like an early Megaman game, but a fraction of the charm. It?s not the worst game out there, but it falls very short of what we were promised.
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