In the distant future, humanity will call on its most fearless defenders to confront an emerging threat determined to eradicate all human life as we know it. Section 8®: Prejudice™ is a sci-fi first-person shooter with dynamic combat, where every decision drastically impacts the battlefield.Read full description
This game comes from the time, when everyone seemed to release multiplayer shooters only. While this one is at least a little more unique, then the "realistic" team based FPS games, and can be fun for a while, it burns out fast, and if you're anything like me, once you erased it, you will never reinstall it again. Hard to tell why is that. The itself is not bad, it even looks nice, i guess, and the jetpack action is nice, but it gets kinda repetitive even with that, and maybe that's the reason i stopped playing.
Section 8 Prejudice is the sequel to Section 8. It’s a First Person Shooter where you must reveal a conspiracy and fight bad guys in the distant future. And future means futuristic stuff. Your armor is one of those. With it, you can run really fast and perform super jumps. Those features feel pretty good. The campaign is short and not that interesting. See it as a tutorial for the Multiplayer which is the real treat. Up to forty players can join the battle. The fights are spectacular thanks to the things one can do with the armor. The way you spawn on the map is cool too (You fall from the sky). The gameplay is fun and intense and the game looks decent. Don’t buy it for the single player and you should be satisfied
Section 8: Prejudice looks like a Halo clone and sometimes feels like a Halo clone. But it isn’t a Halo clone. Sorta. Maybe. Honestly, it’s hard to tell. Section 8: Prejudice is a first person shooter that takes place in a futuristic setting with futuristic weapons, armor, shields, and technology. The art style is very similar to Halo, not helped by the fact that the standard armor that you wear looks strikingly similar to the armor Covenant Elites wear, especially the helmet. The gameplay is also similar to Halo in that you have recharging shields, and can only carry two weapons. Same goes for the main story, which is serviceable. However, there are several key differences. The first difference between Section 8: Prejudice and Halo is the abilities. In Halo you can chose your ability, which can either only one at a time. In Section 8: Prejudice, you only have three: a jetpack, the ability to run really fast, and a rechargeable aim-bot ability. However, it is the multiplayer that really sets the games apart. Unlike in Halo, in Section 8: Prejudice each match has a set of random sub-missions that helps you if you succeed. Additionally, when you respawn, you don’t randomly respawn on the map, but instead respawn from orbit and decide where to land, a decision that can kill you if you land in an area where the enemy controls orbital cannons. Additionally, you can control how fast you land: do you break early and glide down slowly in order to hit the ground running, or do you come in fast and stagger yourself a bit in order to get the drop on enemies? Add in different specialties and ammo types and the ability to summon turrets and tanks, and Section 8: Prejudice ends up playing very differently from Halo. Section 8: Prejudice is different yet similar enough to Halo to give players something new yet familiar in case they ever get tired of the same old Halo matches, especially if you want to play something Halo-like on your computer.
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