I've heard nothing but praise for To The Moon and had high expectations going in, but to be honest I don't get what all the fuss is about... The story is good, but definitely not the most emotional tale ever told... I mean, the first 10 minutes of Up evoke more emotions than the 6 hours it took me to finish what is essentially a walking simulator made with the RPG Maker. The dialogs are cringeworthy and read like something written by a ten year old. The humor throughout is of the same repertoire. The soundtrack is pleasant going in, but after six hours of running around the same two or three locations, reading one liners, and solving the same puzzle over and over, starts feeling as repetitive as the gameplay. To The Moon should have been a much shorter game, or offer much more variety, because as much as I liked the story, it just wasn't enough to redeem the poor delivery and the boring gameplay.
It is one of the most beautiful and touching stories I've ever read. Don't go by the visuals, they do look kinda old, but then it has a brilliant story that'll likely bring a teardrop or two. The music is excellent and memorable. The characters are well developed and lovable. Try this game if you haven't tried already. You'll love it.
To the Moon was released late 2011 to immense critical acclaim - it received several awards as one of the best Indie-games of 2011. Steam user reviews are also "overwhelmingly positive" (97% positive out of nearly 12.000 reviews is really impressive). That's already quite an achievement by itself, as it was the first game made by the then new and really small development studio "Freebird Games". So I went into this game with quite some expectations, and I am very happy they were all fulfilled, and more. To put it frankly: as a game that wants to tell an original, emotionally involving story, To the Moon is simply among the very, very best. Its story is so original, so gripping and so sad at some points, that I found myself completely absorbed by it, and I played through the entire game in one day and almost in a single go. That's no exceptional feat: it's not very long, I needed just under six hours to reach the end. But what wonderful six hours these were! Since To the Moon relies for more than 90% on its story and its twists and turns, I won't spoil anything here. Suffice it to say that I felt involved in a way that a good book or a good movie can achieve -and maybe even more. It's not only the story that is gripping, there is more to it. To the Moon dwells extensively on very important social and philosophical questions, such as the desire to develop one's individuality amid a rather bland society, or man's right to decide (or not) on his own life's ending. Heavy and even depressing as this may sound, in reality the game succeeds wonderfully in touching these delicate issues in a subtle way, made all the more digestible by its great use of humour. I found myself quite often laughing aloud, only to feel tears coming up the next minute or so. It's this so difficult to achieve balance between humour and depth, that makes this game outstanding and a true piece of art. Dialogues, of which there are plenty, are simply masterful: all credits to the story- and copy-writers for this one. Not everything is perfect, though: the actual gameplay is rather bland and even repetitive, since it mostly involves moving the two playable characters around on a small map and interacting with objcets and other persons in a rather straightforward point-and-click adventure-syle. Happily, the inventory is kept very simple, but there are is a whole series of mini- (even micro-) games that is simply boring. But even this rather disappointing gameplay vanishes into nothing thanks to the story and the emotions it evokes. The subtle 16-bit graphics are quite interesting: even though heavily pixelated, they manage to bring across quite some detail, even on an emotional level. All in all, this is a gem of a game; a testimony to the fact that Indie-games have evolved into gamings most innovative department, where content is so much more important than package. It's a must-have for anyone who takes his gaming even a tiny bit serious.
This is a little gem definitely worth playing if you are interested in games based mainly on a good story. Don't expect any combat and the puzzles are really easy. This game, however, offers a wonderful story, which might or might not make you cry. You play as Eva and Neil, two scientist of a corporation meant to fulfill their clients' last wishes by altering their memories and making feel as they really lived through this experiences before they die. This time you are called at a deathbed of an old man whose wish is to go to the moon. You must travel among his memories and find a way to influence his past decisions. As you do so, you will see the moments of joy and sadness which shaped his life. There are a few little episodes about Eva and Neil included as extras and a sequel is being currently made.
To the moon tells a wonderful story, of life, love and loss. It's more a piece of art than a video game. Anyone who enjoys a good story will enjoy this game. If you're looking for cutting edge graphics, or state of the art gameplay this won't be for you. In fact this game is pretty devoid of gameplay outside of moving from one scene to the next. The game has some very simplistic puzzles which can typically be solved in under 10 moves. Although game isn't about defeating enemies, gaining experience or collecting loot. You play as a pair of... well they are called Doctors but I think they are more or less Scientist. Their job is to go into someone memories, unlock the meories and use them to rebuild the memories in such a way as to fulfil their dying patients wish.. This story centers around a dying man named Johnny who wished to visit the moon.. hence the games title.. To the Moon. Along the way of recovering Johnny's memory a wonderful story of love, and loss unfolds before your eyes.. This game is very good, it tells an amazing story, which if you enjoy stories, you'll love, if you are the pew pew pew, kill enemies, collect loot, gain levels type of guy, you should stay far away from this. The game will last about 2 hours give or take a few minutes for solving the puzzles. The ending will bring out the feelings in even the most hardened gamer. Although as good as the story is, it can be pretty predicatable, although that isn't really a bad thing.. I'd recommend this game highly, great story, great music, and generally enjoyable enough..
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