Bethesda Game Studios, el galardonado creador de Fallout 3 y The Elder Scrolls V: Skyrim, os da la bienvenida al mundo de Fallout 4, su juego más ambicioso hasta la fecha y la siguiente generación de mundos abiertos. La Edicíon Juego Del Año trae seis DLC disponibles ( Fallout 4 - Automatron, Fallout 4 - Wasteland Workshop, Fallout 4 Far Harbor, Fallout 4 - Contraptions Workshop, Fallout 4 Vault-Tec Workshop, Fallout 4 Nuka-World) además del cuarto capítulo de la franquicia ganadora de más de 200 premios.Read full description
Bethesda Game Studios, el galardonado creador de Fallout 3 y The Elder Scrolls V: Skyrim, os da la bienvenida al mundo de Fallout 4, su juego más ambicioso hasta la fecha y la siguiente generación de mundos abiertos.
Eres el único superviviente del Refugio 111 en un mundo destruido por la guerra nuclear. Cada segundo es una lucha por la supervivencia, y en tus manos estarán todas las decisiones. Solo tú puedes reconstruir el yermo y decidir su futuro. Bienvenido a casa.
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I say mostly because while you get to enjoy all of the DLC, there is something new to Fallout 4. Something that doesn't really hinder gameplay, but does affect some mods in effect breaking a few. It's a bit of a money grab by selling 'official' mods while there was plenty of great mods already out. Guess someone finally told one of the higher ups in the company how popular mods are because now they are trying to milk even more money from this great game, while angering a portion of the gaming community. While I can understand that they deserve to earn some money, I do believe they could have done so without angering the gaming community in such a way that is sure to come back and haunt them. While I highly recommend the game, I can't really defend this little cash grab even if I see their side of things.
Game itself is mediocre, for the day and age it was released, far better games were made at the same time. It's a moderate improvement over Skyrim, though it felt more like a 2011 to 2012 difference rather than a 2011 to 2015. The DLC, minus Far Harbor, was bad. Creation Club is literally horse armor.
Having played the game for many hours out of my love for Fallout in general, I can say I am all about the game for the exploration of the open world. There is much to discover out there, that is for certain. Too much, perhaps, since the game makes every bit of junk potentially useful as crafting material for something else, which makes it a bit overwhelming to decide what to hold onto and what to ignore. Storywise, the game feels a bit rehashed, almost Fallout 3 in reverse. And of course, once you get into the endless fetchquests and community building projects, it feels like the urgency of the main questline gets totally lost in the muck of "saving the day" for every little group you come across. And as for the structure of dlc, it is such a shame that most of what was churned out basically was kits for crafting settlements, basically making it Minecraft with better resolution. Previous fallout games had DLC which expanded the story and the world, and with the exception of Far Harbor, this seems totally ignored in favor of shallow dlc (Nuka World, while large, is only useful if you wish to take the good guy image you have worked on, and join the raiders you have sought to destroy since day one...huh?) . As for Creation Club, I don't think I need to say much about this, other than be prepared for Bethesda to keep downloading gigs of content files into your hard drive without your permission for mods that you need to pay to unlock-just how insulting can we get?
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