CT Special Forces: Fire For Effect will feature unique missions in the fight against worldwide terrorist networks. The game also benefits from a cutting-edge engine as well as a specific physics system. For the first time in this genre, physics will have a major impact on how you play the game.
In spite of being a totally new gameplay experience, CT Special Forces: Fire For Effect stays true to the franchise values through non-stop action, varied gameplay sequences and of course several characters to choose from offering distinctive abilities, vehicles and equipment.
Two characters that employ different skills
Vast selection of weapons and equipment
Terrifying aerial combat
Requisition vehicles and change tactics
Use jeeps, boats, hovercrafts and more!
What is it about? This game can't make up its mind. Also known as Nemesis Strike, it's something between Metal Gear Solid and Splinter Cell (games that are clearly a strong inspiration), with a strong hint of Spy Hunter, specifically Spy Hunter Nowhere To Run, but without the class or charisma of any of those, and I mean ANY. The story is some boring mess of international terror threats and some anti-terrorist organization that somehow has the 007 seal of approval to intervene wherever they want, whenever they want, in the hopes to save the world, or whatever. Our main characters (yes, plural) are Owl, a steal specialist, and Raptor, the basic grunt. The player takes on the role of both characters, completing various missions until you finish the game victoriously. How does it play? The controls are a bit awkward at first, but you can get the grip very fast. Unfortunately, it's still clumsy. The combat feels stiff, the character animations are stiff, enemies are stiff as corpses, and basically everything is stiff in this game. Playing as Raptor is just your typical 3rd person shooter, but playing as stealthy Owl is much more intense, especially the free-fall mode. Players can also drive some vehicles, once in a while. How does it look? How does it sound? Look, the voice acting is awful, not cheesy or "so bad, it's good", it's so bad it's not even funny. The cutscenes are simply lazy, the characters barely move in them and that alone is distracting. You might say "but hey, this game was made in 2005". Metal Gear Solid was made in 1998 and Splinter Cell was made in 2001, so yeah, there's no excuse for edgy models and just bad animations. To be fair with this game, I've seen worse. What does stand out is the environment and level design, yeah a bit washed out, but they did go for an MGS look, so I can't blame them there. There are beautiful settings, varied locales and I have to mention the varied gameplay. The game has variety, I must hand it that one. And it is fairly long. So, for what it's worth today, I say give it a shot. It’s not one of the classics, but it's worth a try.
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