Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.Read full description
Outnumbered and outgunned, but not outmatched.
Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.
Fueling this all new Call of Duty experience, the franchise's new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.
Single Player Campaign
Ten years after a devastating mass event, America's borders and the balance of global power have changed forever. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.
A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty® before.
In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty® game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.
New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.
Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.
Call of Duty: Ghosts delivers over 20 NEW Kill Streaks such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.
Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer.
The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he'll behave like a sniper, and an SMG guy will be more run and gun.
People are very suspicious every time when one the best FPS franchises goes in new direction with new story. In this case everything was done great, and i could say that is probably on the top 3 CoD games so far. Storyline is great, gameplay excellent. Mission in space for example is breath taking. CoD really knows how to set standards is FPS graphics and mission terrain ideas. All missions are very original, and the storyline itself. I'm really trying my best to find some greater objection, but i'can't think of anything...maybe few more dog based missions and of course Capt. Price as special guest :) When it comes to hardware needed to run this piece of art, well...i'm sorry to admit but the game is not so good optimized, You will really need good machine wih good graphic card to run this one smoothly and with all details...but one more reason for upgrade and empty pockets :) All in all, great game, one of the COD classics, and....where is Ghost 2 already?
Like an old COD games this isn't chalanging game, but worth try of it's beautiful graphics and wide variety of weapons.
This game is great. I've played quite a few Call of Duty games in the past, and I've really been enjoying this one to the max! Ghosts comes with a new engine that allows for dynamic changes in multiplayer maps, which is a cool, new feature that makes this year's game a little differnet from the others. The multiplayer also features alot of fun maps, new killstreaks and good weapon-balance, in my opinion. Not to speak about the new camos, and the cool weapon reload-animations. Ghosts reminds me of Call of Duty: Modern Warfare 2, a loved game in the franchise. This is a good thing, a few of the MW2 elements are in this game, and it is making the game even better. There is one flaw, that I've uncovered. The games is poorly optimized for PC-gamers. Even with an GTX 680 superclocked, the game may lag (on max graphics) in a few of the maps. (Don't worry, I've even played it on a laptop, with worse specs, it does not lag more, so don't be afraid to buy it because of this.) Other than the lack of optimization for the PC this is a game worth buying. Each time I play this it really reminds me of MW2.
A user-friendly interface, mixed with original and numerous maps, gamemodes, weapons, and what not, is the surefire way to achieve millions of sales. And Ghosts is but another result of that formula. I think of this formula as an island, and CoD only explored the coast. But soon, the people will want to see a bigger chunk of the island, and if CoD fails, then the franchise will flinch. Ghosts is still in the "coast" of the island, but that doesn't mean it shouldn't get your attention. Just like an island, the coast isn't one single point, but a large territory. So even in the coast, there could be new, amazing things to be found. Ghosts still has the same formula, but with a different approach. It's more like an "upgrade" of MW3 or BO2. It has the best of 2 companies, Treyarch and Infinity Ward, mixed in one classic and solid game. It's true a bit of innovation wouldn't hurt, but until all the "coast" has been explored, I'll keep playing Ghosts, or any coming CoD. The formula still has potential for more, so unless you dumped hours upon hours of playing into other CoDs, and are desperate for some innovation, you won't find it. If you can overlook the lack of that innovation, then by all means this is game is worth it. As the title says, it's a solid and classic experience, and in my book, that is an enjoyable one.
The single player of Call of Duty has a new campaign too fragmentary , little charismatic characters , plot twists and shoddy zero pathos are the ingredients of a story that is not passionate about, a simple task with some infamy and a few praises, perfectly forgettable if inserted between all campaigns played from Modern Warfare . In short, a big step back compared to the past . The multiplayer , however, is beautiful: over ten game modes, between old and new and fourteen maps, many of which are probably the best of the package, definitely large and open. The first innovation is the process of creating your own alter ego , which mediates between the system of Point Streak seen in Modern Warfare 3 and that of the 10 Pick Black Ops II. In fact, we can choose between three classes that determine the type of Strike Package to implement ( assault , support and specialist) and a construction of our armamentarium entirely free , in which the acquisition of weapons, gadgets and so is via Squad Point, points that you get to level up or completing quests , while only the perks are tied to certain levels. But where Call of Duty: Ghosts gives the best is in Extinction , which takes the place of Spec Ops , refreshing Zombie mode . The focus is the personalization of his alter ego : it starts from the choice of the class , including specialist weapons , tank, engineer and doctor, and then access the entire path of specialization and growth that affects both our performance that the contribution to the team. The heart of the game are the points that you earn wave after wave , whenever that is, that trivelliamo successful nests aliens that infest the town can be explored freely. The choices that the game asks us bring in almost role play area : specialize our class to the maximum or disperse the precious points in various skills ( offensive and defensive ) so useful to us as the other players ? Funny, but at the same time very reasoned and " tactics." A new feature that will please both the orphans of Spec Ops , and the many fans of the Zombie mode .
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