HEKTOR is a first-person, psychological horror game where nothing ever stays the same for long. Explore a world that literally moves with your every twist and turn, as corridors shift and change before your eyes. Uncover cryptic clues to help you find your way and elude the horrors that only madness can conjure.Read full description
"Dark. Scary. Unique." [- Grab The Games ]
"Hektor is a game that's all about screwing with the player's perceptions." [- Kotaku ]
HEKTOR is a first-person, psychological horror game where nothing ever stays the same for long. Explore a world that literally moves with your every twist and turn, as corridors shift and change before your eyes. Uncover cryptic clues to help you find your way and elude the horrors that only madness can conjure.
You were a subject at HEKTOR, a now defunct, covert research facility buried deep beneath northern Greenland. Forgotten in its dark corridors with only a lighter and flashlight to guide your way, you must overcome a psychosis brought on by years of torture and confinement to escape.
Second guess your every move as procedurally generated corridors alter the path you’ve come from or where you’re going.
Immerse yourself and explore the atmospheric military black site, HEKTOR, and uncover the terrifying secrets of its dark past.
Encounter a horrific monster that tirelessly pursues you, and avoid others that alert it to your presence.
Scavenge for pills to keep from falling further into your psychosis, as well as other items to advance toward escape.
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Hektor is one of those direct consequences of that playable trailer called PT for the project Silent Hills. It is a psychological horror game that plays with your mind randomly generating rooms. No, it is not that you will find different scenarios every time you play it, it is that there are a number of rooms that keep repeating every time you go through a door, and that's exactly the main problem this game has, because you will feel lost, and you can't track back to reach a room you want until it shows up in front of you. In Hektor you'll have to find some items (codes, keys and such) and, if you don't know what to do next, you'll have to face randomly generated rooms instead of going wherever you want. If that's not enough, it is one of the worst optimized games I've ever played. Avoid it.
Hektor is a psychological horror game where you play as a man wandering creepy corridors as you try to escape and figure out what’s going on. If that sounds similar to Amnesia, that’s because it is. If you have played Amnesia, you have played Hektor. The style of gameplay is the same, the need to maintain your sanity (this time it just depletes whether or not you are in the light and depletes faster when you see the monsters). However, the monster design is not as impressive as Amnesia and there is a noticeable lack of puzzles. The story however, is just as engaging and you are both looking forward to and dreading what future scraps of paper tell you about the location that you are in. Had Hektor come out before Amnesia, it might have gotten a higher score, but right now it seems like it’s a good game that successfully duplicates what Amnesia did 90% of the time. Still good though.
A bit overpriced, but still good if it's on a sale. It's a super creepy game, where you're unsure what is going to happen next. It's part maze-part psychological horror story, where you explore and manage to find the correct path, somehow. It's similar to Amnesia and Outlast. It gives you the fake feeling of you being chased, while the monster doesn't show a lot and doesn't really chase you, it's still a good game, mostly because it's made by 5 people, which is an achievement.
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