Alright, listen up! I got the Mayor on my ass about this like a hernia, and he wants you guys on the case. Why he wants you guys, I don’t know. You’ve cost this department more than all the Precincts in the rest of the state combined!Read full description
Alright, listen up! I got the Mayor on my ass about this like a hernia, and he wants you guys on the case. Why he wants you guys, I don’t know. You’ve cost this department more than all the Precincts in the rest of the state combined!
Anyways. You’ll be headin’ up a team of cops in LA, and you’ll be goin’ up against all manner of bad guys, packing some serious heat! Not ta mention The BIG Boss, Hawaiian Mo. Sure, it’ll be dangerous, but heck, it’s nothin’ you ain’t done before.
LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town.
A smart targeting system UI allows, you, the player to position your cops tactically whilst taking out the bad guys in real time.
8 main levels. Each level is broken down into multiple sections totalling twenty overall.
5 optional levels.
6 Cops to choose from each with their own attributes that can be upgraded with experience points during play.
Tactical play. Control 2 Cops at the same time!
5 weapons to take out bad guys with including Pistols, Uzis, Shotguns, Assault Rifles & Grenade Launchers.
9 cut scenes tell the story of these Cops in full 3D.
Plus a Rock soundtrack that needs to be played loud!
LA Cops inspired by the phenomenon PC Hotline Miami, is an isometric stealth game that focuses on violence and difficulties. The isometric view, no matter how simple and stylized, it is in 3D, you can rotate the camera or to zoom. You play each game level (8 plus some bonus) with the help of two police officers who work together, chosen from a list of agents and we can strengthen and equip with experience points obtained in previous games. Players must then alternate between the two policemen while burst into homes, shops, factories and warehouses to track down criminals, deciding in each case whether to arrest or kill them. It is always outnumbered and resists very few shots, therefore coordinate movements and calculate the best strategies is critical to not be killed within seconds. Each of our actions, good or bad they are, assign or remove points. The accuracy of the shots, damage or deaths suffered, the destruction we have caused and completion time are all critical to the assessment that we will get. The campaign consists of only 8 levels, that skilled players (or lucky) can complete in a few minutes each, and longevity can massively increase only in case of repeated failures - which still occur, given the high difficulty of the title. The main problem, however, is the realization: AI stupid and inconsistent, the walls are not solid and too high component of randomness are severely undermine the ambitions of this title, which is unlikely to be remembered in the long term as its main source of inspiration.
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