For decades, The Legend of Zelda has been entertaining fans with its unique blend of swashbuckling action and role playing adventure. Now, the world of Link returns on the Nintendo 3DS family of handhelds.
One 1992 release, The Legend of Zelda: A Link to the Past, introduced Super NES gamers to a whole new story that took place in the kingdom of Hyrule. In this handheld sequel, The Legend of Zelda: A Link Between Worlds continues this tale – while bringing some unique new elements to the fore.
Thanks to the stereoscopic 3D capabilities of the Nintendo 3DS system, there’s a new layer of depth to the world of the game that allows you to experience Link’s adventures like never before. In the past, it may have been tricky to tell the difference between different floor levels, but now they are crystal clear, giving more realism to battle sequences and dungeon exploration!
When you play The Legend of Zelda: A Link Between Worlds, you’ll not only encounter deadly dungeons and the usual epic landscapes of the series, but incredible puzzles to test your brain. As you negotiate the terrain, you’ll also be able to move Link across walls as if he were painted on them, changing the perspective completely and allowing you to think about your next move in a whole new dimension.
The Legend of Zelda: A Link Between the Worlds may not be perhaps the most beautiful game. Still it has this magic charm that keeps the player entertained. Almost every aspect of the game is done flawlessly, and the novelty has turned out to be a hit. This time Link's signature move is the ability to turn into an image. The function is very ingenious, we often use it to get into places that are apparently inaccessible, moving around the wall. Using the "flat" form, we also pass through portals between the worlds of Hyrule and Lorule. I recommend trying it out.
So after nice Phantom Hourglass, Nintendo released Spirit Tracks, which got pretty average reception from community, mostly because it was another WindWaker inspired game, only with weaker dungeons. Looks like Nintendo took criticism to the heart of series being all over the place with continuity and them going further and further with prequels, so we got this... And what an awesome blast from the past it is! It's basically Link to the Past - even though it is smaller game (obviously, because it is handheld version after all), art direction feel exactly like remade version of SNES classic. It's top-down classic Zelda, no 2,5/3D whatever. Anyway, if you played any Zelda, you will feel like at home. There is everything that is loved in this series - world to explore, nice dungeons, great music and graphics, solid gameplay... It's incredibly addicting. And new gimmick of the series, turning into scribble on the wall, it felt really refreshing and new. Maybe "gimmick" sounds little harsh, but I can't think of any word to express it now - it is not annoying at all and it's used to its full potential. Even though the main game can take up to 12-13 hours, it doesn't mean the game is over, because you can still look for unlocks or go for arena/challange room and try to reach the bottom. For any Zelda lover, there is no reason to say pass. If you felt bad about Spirit Track, it will make you forget about this game. And if you never played any Zelda, don't worry, there is no crazy continuity to worry about, those games were always about gameplay and exploration, and this one is really solid.
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