X marks the spot
The next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. A terrible intergalactic war leaves just a handful of Earth survivors trying to live in a beautiful yet hostile environment. Players engage in battles against powerful creatures of all forms and sizes using the deep battle system that builds on the triumphs of Xenoblade Chronicles for Wii.
Riding and controlling a weaponised mech, players can explore every inch of the massive open world displayed in gorgeous high-definition graphics. The world is filled with strange and imaginative creatures, from small bugs to giant dinosaurs.
As characters improve in different classes, they will learn new combat and defensive skills, or Arts. Players can customise the Arts palette as their characters learn new Arts. All Arts have a 'recast' time – once cast, the player must wait out a 'cooldown' period before that Art can be used again.
Players can customise everything about the main character's appearance, including gender, shapes, height, skin colour, voice, and tattoos.
Xenoblade is, in my opinion, one of the best JRPG's made, Monolith just went above everything with it. Xenoblade X... a bit less so. It's not technically, but there are a lot of problems here too. Mira is a massive world and exploring it is an absolute blast. It's also beautiful, though frame rate and texture pop in are horrible, especially when on a mech that goes very fast. Combat has been... not sure if I should say enhanced from Xenoblade, more like stuff has been added without really focusing on the strategy part. Xenoblade kept things compact, all skills had their place and you could customise your abilities the way you want, play how you want, and it was clear what everything did. In X the action is very chaotic and just confusing. There's a lot more stuff to manage, but it's just not integrated all that well. You just randomly press buttons randomly and stuff dies, there's not a lot of interaction with the abilities. But the biggest reason why this is disappointing is the story. Plot and characters in Xenoblade were fantastic. It started off slow and simple, but build up very quickly and it turned into a fantastic story. Xenoblade X throws all of that out the window. The main character doesn't talk which is disappointing, this doesn't feel as personal as the first one did. Your companions are a bore, most of them not even optional to have along to missions, and almost none of them have any input in the plot which is just stupid. Also, the storyline itself is awful, just awful. You go into this extremely interesting alien world and explore it, and none of it matters. Nothing is solved in the end, there's so much left unanswered it's ridiculous, there's no conclusion, there's nothing. It just stops. Mechs are the best part about this game though. You get them quite a way into the game, around 30 hours, and flying after about 20 hours more. It's a long way, but it really feels like you earn it, and when you do get to fly it's just phenomenal exploring the world. Flying around on Mira is the best thing here. But it's not really enough to carry the game. The best I'd describe Xenoblade X is that it's Xenoblade stretched out, but nothing to fill the gaps. It does more things in every aspect but the story, but none of it has a point, none of it has any context. It's just filler. It's huge for the sake of huge, not actually for filling it with content. Making a big world isn't hard, making it interesting is. Xenoblade X sadly is not interesting, with an insultingly bad story, but at the same time phenomenal world design and exploration on a mech with decent enough combat to keep you playing.
Xenoblade Chronicles X is another game from Xeno series that owes its character and its main roots to Tetsui Takahashi, who is a person who love to embody the motif of human relations with higher power, and reflect on the meaning of the border of humanity and its crossing. Takahashi, while creating a new game for Wii U, was the executive director and although there is no direct continuation of the Xenoblade Chronicles (2010), a lot of tried and tested elements and mechanisms have been ported to the new production. However, if you are new to this series, you do not have to worry about not knowing the previous game. Xenoblade Chronicles X is a separate adventure, rich in flavor for the fans, and very affordable for novices.
Nothing really prepares you for the sheer scale of this game, at first you start on foot and everything looks massive and there is a wealth of stuff to do. Later on you get a mech and the camera fov changes and the world just looks even bigger, seriously it would take multiple hours to get some one end to the other, it is purely outstanding and great.
Simply rate this game out of 5 stars and submit
All of our reviews are moderated and may not appear on the site straight away.
Thank you for your patience whilst we complete this process.