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Game environments, apart from being well-designed and adorable in the Japanese style, can be a little bit repetitive, and this is not just about the environment, and we are witnessing the design of the enemies of the game, the game makers could have a little more creativity in their design. It did not stop at creating a little repetition, but eventually it did not work. Regardless of the graphics, the game sound is really perfect, characters are spoken in Japanese and their meanings are subtitled in other languages, which is very beautiful and interesting for the Eastern fans. Until the end of the game, the only negative factor is the artificial intelligence of the enemies; in some cases, they do not differ in the physical objects of the game, and in some cases they are irrational, hard-tempered. But again, Aragami is trying to hide their fails with increasing the number of enemies, and of course with that it has been able to compensate its not so good artificial intelligence. As it increases the number of enemies which you need to overcome, you need to be constantly on the move, and apart from their weak intelligence, the challenge of the game is still maintained at a decent level. The game also has the ability to play with others, or multiplayer, and you can adventure and fight with your other friends, which, of course, lowers the difficulty of the game, but gives you a good team spirit for you and the dominant atmosphere.
This is in the list of my favorite games of stealth, it certainly has some fascinating graphics and it fulfills very well the function of stealth I believe that stealth games are not for all types of people, and I am the type that I love to be hidden and murdering enemies in the shadows, that's what I like about games of this type, I recommend it.
First off, the art style fully embraces the Japanese aesthetic the artists were aiming and I can only assume a lot of the art is hand drawn. Now for the game itself. I'm not a super stealthy person in my games and Aragami punished that style. As you are made of shadow, the enemy can easily stun/slow/kill you with light from their swords. The good news is you can play a very aggressive sneakiness. Trust me, it will make sense when you play it. As the story slowly unfolded, I found myself drawn to the cut scenes. Was absolutely not disappointed in the story development between the main protagonist and Yamiko. I put together a video going into more detail here: https://www.youtube.com/watch?v=b9n3kGis_bA
Aragami is a stealth game and there is a strong emphasis here on hiding. Do not expect many weapons and plenty of occasions to attack. We are a ghost in the shady body basically defenceless in the face of light. What's important main protagonist cannot even carry corpses so player must take it into consideration while playing. Overall it's a good stealth game for a budget price.
You are a creature born of darkness whose powers stem from the shadow, you can strike from seemingly nowhere and dispose of corpses with nothing more than a touch. This game starts off with you being summoned into existence by a desperate princess in a castle (unoriginal I know but meh). You are told that your purpose is to help free her and take revenge upon her oppressors. As you journey on through the game the story is slowly revealed to you. Set in the Feudal era of Japan (I assume based on the ethnicities), you are told about a world where people can wield light and darkness as tools of war. The story slowly unravels the mystery of your existence, what has happened to this princess and why you seek vengeance against the people that hold her captive. Aragami is an adventure game with some fairly standard stealth-based gameplay, very much akin to Metal Gear Solid or Dishonored. The beauty of this game is it can be played in Co-op and much of this review is done from that point of view. The first part of the game serves as a tutorial to help familiarise yourself with your main tools. You start out with the ability to teleport to any shadow that is in range, as well as the ability to generate pools of shadow which you can also use for teleportation. These are your main-stay tools you?ll be using to either sneak past the guards or close in on for the kill. You have access to an ability tree which will grant additional powers that will help you through the game. To add points to this tree though you must find the various ?scrolls? hidden within the levels, each one grants you 1 point. Playing this game with my friend was a fun to start. You enjoy being able to leap about from the shadows, stabbing guards in the back, luring them to look the other way while your friend sneaks up on them. You?ll coordinate attacks together to dispatch guards that are standing close by to each other and maybe even save your buddy from the one they missed. Unfortunately the types of guards you face throughout the game don?t really vary much. You have your generic patrolling guard, your ?Sniper/archer ?look out from above and a ball of light that doesn?t move. We found ourselves getting bored of the same old combination of archers up top, guards down below and just fell into the rhythm of dispatching them in that order. Yes there are some boss battles but they only start popping up near the very end of the game. The graphics take a cell-shading style which works quite nicely however some of the animation was a tad buggy. The environment can be quite static as well, tables and boxes littered about but no way to interact with them. Objects just served as a means to generate shadows that you could hide in and that?s all. The sound and music of the game is a tad generic and never changes much over time. You don?t really notice it standing out from the background and you just end up ignoring it or turning it off. There is even missing sound animations from some of the actions in the game which stands out like a sore thumb, such as killing someone but with no sound for it. The game itself took about 3-4 hours to complete which isn?t very long compared to the average game length these days. Even though it is fairly short, we still found that it just dragged on in the middle. The objective was always the same to progress through the level, smash the orbs/power source for the gate that?s barring you progress through the level. This quickly became frustrating for us since there was never usually any rhyme or reason for their location, meaning we took a while finding them all. Eventually we just decided to rush every room and point till we found the orb, smash it and just run to the exit. The story itself was above average even if it was a tad predictable. On your path of vengeance you are tasked to collect six artifacts which will help free the princess from her imprisonment. These artifacts can be quite? strange and their location even weirder, especially when you know why they were chosen. Apart from that oddity, we found ourselves enjoying the story and the back and forth between the main characters. Even the plot twist in the story was quite good. If it wasn?t for wanting to see the conclusion of the story, we most likely would have dropped this game. Personally overall I feel that this game as a single-player experience would be dull and boring and offers nothing exciting. It serves as a cheap distraction for when you want to try some standard stealth game. As a co-op game however it does offer an experience that is usually not shared between friends in this style of game. The stealth mechanics are solid and the skill trees add to your style and allow you to build tactically alongside your buddy. The game's critical weakness is that it doesn?t offer any additional challenges once you get past the first few chapters. Its rinse and repeat for another five to seven chapters before you actually encounter a boss. The boss battles are intense and good but they are just too few. Despite all this, I would still recommend this game as a short co-op experience for people if they are buying on the cheap. It has a good story and kills some time for you.
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