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Aragami is a stealth game and there is a strong emphasis here on hiding. Do not expect many weapons and plenty of occasions to attack. We are a ghost in the shady body basically defenceless in the face of light. What's important main protagonist cannot even carry corpses so player must take it into consideration while playing. Overall it's a good stealth game for a budget price.
You are a creature born of darkness whose powers stem from the shadow, you can strike from seemingly nowhere and dispose of corpses with nothing more than a touch. This game starts off with you being summoned into existence by a desperate princess in a castle (unoriginal I know but meh). You are told that your purpose is to help free her and take revenge upon her oppressors. As you journey on through the game the story is slowly revealed to you. Set in the Feudal era of Japan (I assume based on the ethnicities), you are told about a world where people can wield light and darkness as tools of war. The story slowly unravels the mystery of your existence, what has happened to this princess and why you seek vengeance against the people that hold her captive. Aragami is an adventure game with some fairly standard stealth-based gameplay, very much akin to Metal Gear Solid or Dishonored. The beauty of this game is it can be played in Co-op and much of this review is done from that point of view. The first part of the game serves as a tutorial to help familiarise yourself with your main tools. You start out with the ability to teleport to any shadow that is in range, as well as the ability to generate pools of shadow which you can also use for teleportation. These are your main-stay tools you?ll be using to either sneak past the guards or close in on for the kill. You have access to an ability tree which will grant additional powers that will help you through the game. To add points to this tree though you must find the various ?scrolls? hidden within the levels, each one grants you 1 point. Playing this game with my friend was a fun to start. You enjoy being able to leap about from the shadows, stabbing guards in the back, luring them to look the other way while your friend sneaks up on them. You?ll coordinate attacks together to dispatch guards that are standing close by to each other and maybe even save your buddy from the one they missed. Unfortunately the types of guards you face throughout the game don?t really vary much. You have your generic patrolling guard, your ?Sniper/archer ?look out from above and a ball of light that doesn?t move. We found ourselves getting bored of the same old combination of archers up top, guards down below and just fell into the rhythm of dispatching them in that order. Yes there are some boss battles but they only start popping up near the very end of the game. The graphics take a cell-shading style which works quite nicely however some of the animation was a tad buggy. The environment can be quite static as well, tables and boxes littered about but no way to interact with them. Objects just served as a means to generate shadows that you could hide in and that?s all. The sound and music of the game is a tad generic and never changes much over time. You don?t really notice it standing out from the background and you just end up ignoring it or turning it off. There is even missing sound animations from some of the actions in the game which stands out like a sore thumb, such as killing someone but with no sound for it. The game itself took about 3-4 hours to complete which isn?t very long compared to the average game length these days. Even though it is fairly short, we still found that it just dragged on in the middle. The objective was always the same to progress through the level, smash the orbs/power source for the gate that?s barring you progress through the level. This quickly became frustrating for us since there was never usually any rhyme or reason for their location, meaning we took a while finding them all. Eventually we just decided to rush every room and point till we found the orb, smash it and just run to the exit. The story itself was above average even if it was a tad predictable. On your path of vengeance you are tasked to collect six artifacts which will help free the princess from her imprisonment. These artifacts can be quite? strange and their location even weirder, especially when you know why they were chosen. Apart from that oddity, we found ourselves enjoying the story and the back and forth between the main characters. Even the plot twist in the story was quite good. If it wasn?t for wanting to see the conclusion of the story, we most likely would have dropped this game. Personally overall I feel that this game as a single-player experience would be dull and boring and offers nothing exciting. It serves as a cheap distraction for when you want to try some standard stealth game. As a co-op game however it does offer an experience that is usually not shared between friends in this style of game. The stealth mechanics are solid and the skill trees add to your style and allow you to build tactically alongside your buddy. The game's critical weakness is that it doesn?t offer any additional challenges once you get past the first few chapters. Its rinse and repeat for another five to seven chapters before you actually encounter a boss. The boss battles are intense and good but they are just too few. Despite all this, I would still recommend this game as a short co-op experience for people if they are buying on the cheap. It has a good story and kills some time for you.
Aragami is a sight for sore eyes if you're a fan of the stealth genre. While we have incredible games integrating its conventions with Dishonored, Assassin's Creed, and even Wolfenstein: The New Order, they treat stealth gameplay as an equal alternative to action rather than the only realistic option. Seasoned game series like Metal Gear Solid and Thief are primary examples of the latter, emphasising stealth to the point of making combat a major threat. Aragami falls in line with this traditional focus on stealth gameplay, but is it worth leaving in the shadows or exposing to the light for all to see?
Aragami is a third person stealth game that has you playing as a vengeful spirit ninja who has some control over shadows. The game plays somewhat like the Tenchu series but with the added blink power from Dishonored. The art style is cell shaded and both looks good and works well with giving you the information you need about the environment, movement and animations look good, but environments and enemies aren't the most detailed and you will quickly feel like you have killed the same guy dozens of times. The UI is great with nothing cluttering the screen and giving you all the information you need through the cloak your character wears. You will have to remain in the shadows in order to survive as enemies will be able to kill you easily through melee or ranged combat if you are spotted, in order to make things easier you have a teleportation power that can help you traverse past light areas or to close the distance between you and an enemy. As you play through the game you will gain points to access new abilities. For a budget price you get a good stealth game with a decent length, good for people who have wanted a new Tenchu game.
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