As an acrobatic janitor, you are an adept force against dust and disorder. Leap and dash off walls and ceilings, and deftly traverse precarious environments. Cleanse each level swiftly and thoroughly to achieve mastery in this 2D, sweep-'em-up platformer.Read full description
I highly, highly, highly recommend this game if you enjoy difficult platformers. The game pulls its inspiration from brutal platformers such as the Jumper series and Super Meat Boy. What sets Dustforce apart, however, is the emphasis on performing fluid and stylish runs. Like the aforementioned games, the levels are relatively short and when you die you simply respawn. Primary hazards include spikes and death traps. What's unique about Dustforce though is that each level contains 'dust' cleverly distributed throughout. You can simply get to the end of a level if you wanted, but you'll score better and feel more accomplished by clearing all the dust. This requires a near perfect series of maneuvers and speed unparalleled in any other platformer. Perhaps the most clever implantation within this game is the ability to watch other players' replays. As devising a feasible route for quickly clearing dust can itself be a puzzle, it is fantastic being able to see how the best of the best go about each level. I just realized I'm kind of rambling and a lot of that probably doesn't make sense. Just get this game if you want a really good platformer.
The game is very fun, I'm half way to the end and I haven't seen a level being very difficult. It's a nice game with unique mechanics and very nice controls for whoever wants to space-out.
This is a cute indie game and I love it. It's got an interesting concept and the music immerses you into its dusty environment. The game also runs smoothly even for my potato of a PC As a perfectionist, I killed the game for myself. I would replay the levels over and over again to get the perfect combos and such to get the best score. One step out of line and I would restart the level. However, if not for that, I enjoyed the game immensely. It's a different sort of platformer with high replayability value and if you like speedrunning games, this is a game for you. Also on the plus side, the game features maps made by the community just in the case you want to play more Dustforce DX so there's always that to go back to. I would recommend the game to anyone who isn't a perfectionist like me or else it will drive you crazy - unless you like a good challenge. It's perfect to sink a few hours into every now and then.
'Dustforce' is one of my favorite games of all time. It could quite possibly have the number one spot. But it took a little work to get there. I remembered playing the prototype a few years before. Whatever my experience at that point, it must have been pretty unremarkable. I fired it up again a while later, and something hooked me this time. I'm not exactly sure what changed, but my friend and I would run through levels over and over just to try and top each other's scores. I've put more time into this game than any other. Now, I may not know what changed between my first and second trys at playing this game. But I do know why I love it now. This is one of those games that asks you--the player--to get better. I don't necessarily hate leveling systems (I still play JRPGs every now and then), but there's something inherently more satisfying about getting past something hard through your own abilities than going back and grinding until you can take on a boss. In 'Dustforce,' you have all of your moves from the beginning of the game. You just have to figure out how to use them. But you're not alone in that. The game has online leaderboards included, where you can watch other players' runs. After you've gotten to the end of a level once, you can use this to figure out how to improve your own runs until you can get an SS. And then onto the next level... (There's also a very friendly community over on Reddit that loves to help new players.) I'll admit, I'm a bit partial towards this kind of game. The kind where you just keep playing a level until you've mastered it, your character swiftly flowing through. But that's not the only thing I like about 'Dustforce.' Honestly this is completely inconsequential, but there are secrets scattered around the levels. Every now and then you'll jump into an out-of-the-way secret passage just to find a piano playing a nice song, or you'll go a little bit above the end of the level and find a telescope that zooms out the screen and lets you see the stars. These little things give a human touch to the game. They're completely unneccesary and have no effect on the game whatsoever, but it's nice to find these little easter eggs when you get tired of trying to SS and just want to explore a bit. And I haven't even mentioned the music yet. Even if you're not interested in playing this game, at least give the soundtrack a listen. It's some of the best video game music I've ever heard, and it does its best to calm you down after you've missed the same jump ten times in a row. If I were reviewing this game in its incarnation from when I was really getting into it, I would dock off a bit for a slightly misleading hub world. The four areas (Forest, Mansion, City, and Lab) were separated into their own sections, making it almost seem like the ideal way to play was to clear one whole area before moving onto the next one. In reality, you want to move around between them, first finishing the easier levels in each area before moving on to slightly harder and so on. Fortunately, the 'Dustforce DX' update has remedied this problem. All four areas are combined into one big section now, with the design of the hub world leading you towards levels in approximate order of difficulty. If you see a door and can't get to it, you'll just have to play around more until you've mastered the character's movement enough to get you there. The update also added sixteen new levels that try and ease new players in a bit more gently than the harsh difficulty curve of the original game. With this fix, I have no problem giving 'Dustforce' a perfect score. This is exactly what I look for in a game.
To break it down simply: • Charming art style and premise • Deep, fluid movement mechanics • Challenging but fair difficulty curve • Low skill floor, high ceiling • Speed is only limited by your ability, not by arbitrary restrictions (++) • Huge replay value with ranking system - strive for the top! I've invested well over 300 hours in this gem, but it's quite niche. If you love solid movement and platforming, then this is definitely worth checking out.
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