Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space.Read full description
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© 2008 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, Bethesda Game Studios, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout, Prepare for the Future and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.
Well, you defeated an evil army, fought in the past (kinda), freed the slaves, cleaned the waters, what else is left, to save the planet from aliens, and become a cosmic hero? Too bad, that the aliens had to be retro aliens, no matter how much human flash they eat, or how many death rays they got, it always feels a little unfair to slaughter them. Fortunately, I didn't have to do this alone. The ship has some interesting companions, and by far, my favorite was the little girl. That brat always managed to crack me up, and she actually was capable of looking after herself, unlike some others.... The guns you get here are really powerful...like burn a deathclaw to crisps powerful. Once you finish this, nothing really has a chance against you out there, but let's be honest, at this point, nothing really did anyway...
Brings a interesting thing into the plot:aliens! I found the weapons really powerful and fun to use and the unique characters that you meet are interesting like the samurai that doesn't speak English or the cowboy.definitely buy this when on sale
Receive a mysterious call and brace yourself for an extraterrestrial introduction to an alien spacecraft, named Mothership Zeta. Then, break out and avoid recapture or a worse fate with unlikely allies within the ship that has the potential to change the wasteland. The level design is commendable. It truly feels like you are in a space ship with high tech surrounding the interior of the ship. This is quite a refreshing change in comparison to wildlife tainted with radiation and crumbling ruins of the wasteland. There are plenty of enemies to fight on. The usual aliens that either try to kill you or beg for mercy are just the few. Upon deeper exploration, horrific experiments are observed and abominations must be fought to advance. Powerful robotic drones are also present and should not be underestimated. Nothing else is better than unique alien weaponry to counter these menaces. A simple alien electric baton to a devastating plasma cannon will be favored by weapon enthusiasts alike. However, Mothership Zeta did have some serious flaws, as some players/reviews had noted. At first, I did not believe them but after playing it once, they are right. The DLC is quite linear as there are very few side quests which make the addon hard to enjoy a 2nd time. Also, without warning, most of the ship becomes inaccessible (and is a gigantic problem if one has left precious items in these sections) thus one has to offload items in the engineering core or haul them to the bridge. As such, some areas of the ship can be easy to miss and will be locked after advancing through the storyline. In conclusion, I give a C- for Mothership Zeta for innovating level design but depressing gameplay mechanics that limited the greatness of the DLC.
Fallout 3: Mothership Zeta is kind of hard to describe, as this is the last, weirdest and probably most disappointing of all Fallout 3 DLC content. Much like the ending DLC of New Vegas, it seems that Fallout games don't save the best for last, as both pieces of content have terrific concepts that just don't come together. How do you pull off making a lackluster little green men concept for a retro game? Mothership Zeta is worth playing, but most of that comes down to a feeling of "I played the others, why would I skip the last one" mentality. Ultimately Mothership Zeta relies on straight up close quarters action through limited environments, and the game engine does not excel at that concept. Quests are short, with little variation or side material. I'm being a little hard on this, but given the excellent quality of the main game, coupled with the terrific earlier DLC Point Lookout, the bar just isn't met here.
Overall, Fallout 3 DLC were good, especially Broken Steel and Point Lookout. Unfortunately, this last add-on, Mothership Zeta (MZ), was the dullest of the bunch. MZ has a forgettable story and is heavily linear- not only are there no side quests, but the level designs are constrictive. Mostly, the campaign is a straightforwards shooting gallery along similar-looking tunnel-like corridors. While there are some nicely rendered levels, there's generally little to interact with and nothing worth poking around in after a quick run through. The best unique items are available almost automatically anyway. So although much of the ship is closed at the conclusion of the main campaign, it's hardly a loss since there's no point in free exploration anyway. The best part of MZ are its quirky band of NPC companions. They're an oddball collection even for the wasteland. Sadly, they're largely limited to the add-on, which is a shame, because their color commentary back in the Capital Wasteland alone would have made this dlc worth it. Is Mothership Zeta a deal breaker? No. Certainly, F3 and the DLC packaged as a set are worth getting. Even MZ has a bit of charm and if you're really into energy weapons, it has some pieces worth adding to the collection. The campaign is just fine; it's just that the developers really could have done a lot more with it, especially as F3's last DLC. If you're going a la carte, the Mothership is the most skippable.
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