Featuring an unforgettable storyline, a battle system blending action and strategy, cutting-edge visuals and awe-inspiring cinematic sequences, FINAL FANTASY® XIII delivers the next step in the evolution of gaming.Read full description
Final fantasy 13's story plays like a 35-50 hour long movie, it is by far the most linear entry in the series and a return to the classic turn based j-rpg combat style established by final fantasy 1-10. A few things to keep in mind about this game's story are: - Character development is one dimensional - Story can, often be, incoherent with characters wandering around without any clear goals for entire chapters - The last chapter is full of lose ends, to get a more comprehensive understanding about it you will have to read the official final fantasy 13 book it goes into finer detail as to what happened in the last chapter. I'd absolutely recommend this game is you're already familiar with the series however if this is gonna be your first entry id rather recommend final fantasy 10 or 9 they are a better representation of what final fantasy can be
Well, I can't exactly say that since I haven't played the sequels in the Final Fantasy XIII line. Not that I am really planning to unless I get them really cheap since this game just didn't even come close to meeting my expectations of a Final Fantasy game. Which I really wouldn't have minded if it was different and didn't meet expectations for reasons other than the game just didn't do it for me. The story and visuals were great, but the gameplay was just really off to me which hurt it the most. While I do recommend it, others may enjoy it for what it tries to do more than me, I can't say I would highly recommend it. This is absolutely my least favorite Final Fantasy which is sad because I really wanted to love it.
Oldschool games had zero to little tutorial explaining how mechanics works, while it's a common element in recent titles Square went way overboard with game mechanics introduction as roughly 40 hours of story can be described as a tutorial where game in so linear it's painful to play. Only last area gives somewhat freedom but sadly it's not enough. Apart from that characters are very FF, well develop and everyone has their own motive to be in the story, plot is also complicated but forcing player to spent 40 hour of a game to give them a little freedom is plain silly. It's a pass for me.
After playing it at release it was as you've most likely heard, less than what I'd expected, mind you the graphics and visuals were very pleasing, even to this day. I got the game on steam again a while back and actually managed to play through most of the game this time around, so I think I have a good leg to stand on when measuring this game. It's a bit of a grind later on in the game, and the linear aspect kind of sucks, but the combat system isn't so bad, swapping out different formations in order to break the guard of tougher enemies and bosses, it's actually something I like about the game, the leveling is done through a system similar to Final Fantasy X, but instead of a grid where you can go where you want to, you just literally kind of fill it out until it's completed. Once you get to a certain point in the game, you're pretty much limited to that area, no revisiting any past areas, it is a concern people had back in 2009 and still have even now. But hear me out, the game overall is honestly still pretty solid, and with the reduced cost nowadays, I think it stands as a worthwhile buy, It's not the greatest in the series, but it's certainly not as bad as all the hate makes it out to be.
Played this on PS3 and have been waiting to get the PC port. The game is very solid overall. People just expect too much because it is a "Final Fantasy" game. The story is a bit convoluted at times and the characters aren't very well-developed. However, the motives of each character and why the bonded together were clear. Final Fantasy series are generally known for their graphics and soundtrack also and I think both had delivered tremendously. The themes are great and the soundtrack is one of the few that I still listen to regularly now. One of the flaws people keep mentioning about this game is that it is a hallway simulator. I find that funny because most of the FFX maps are linear and space and very limited also, the game was still highly praised. The battle system of this game was tweaked that it is much more coordinated/combo based. Your goal is to stagger the enemy by dealing a lot of damage and then chaining more damage on top of it. However, the commando class is better at maintaining the stagger than the savager class and occasionally you have to balance the overall damage output and how quickly you can stagger the enemy. The game is a definite must if you like RPG games.
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