Master of Orion – Conquer the Stars
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.Read full description
At 450+ hours played and counting I have to say I am really enjoying this latest release of Master of Orion. Now if you were looking for a clone of MOO II then you are going to be disappointed. This is its own game but it does continue the tradition of the MOO series. Most of the races you remember from MOO II return for this latest installment though some are not exactly as you might remember. The same goes for technology. A lot of it looks the same but don't assume any of it is an exact copy. For me it is a nice blend of nostalgia and new features. One feature that has some people irked is the inclusion of starlanes. Personaly I don't see the problem but I also enjoyed Space Empires and they used starlanes too. Once you get jump gates you will hardly notice starlanes anyway. Another issue to keep in mind is that tatical combat is real time as opposed to turn based as it was in MOO II. In smaller battles you still have a lot of control though in the larger fights there are just too many ships to effectively control in that environment. The mouse controls are still a little clunky in that regard too. There is a pause button so you can stop the battle as much as you like to give orders for movement and firing. Finally I have to mention the UI. This is one of the best designed UI's I've used in recent memory.
Stable Beautiful (playing at 1980 and all ultra settings)->i mean 1920x1080 lol About 80 techs already in TV news system to tell you about universe achievements and scores No major bugs until now (just a minor bug when creating designs, but you can create it without problems, it's just text related) Copy from past MOO lore -Realtime battles (just my opinion, i prefer turn based although you can pause the battle here) -No leaders/governors as in MOO2 -Seems there is only 1 universal type of government -It lacks a lot of info popups and a tutorial But this is EA (Early Access), so except for the realtime battles, the rest can be added and polished. Until now, a very good experience and a game that is so stable that seems already finished (if you don't look at those missing features i talked about, ofc) Really impressed, for now. I will update this after more hours played and more exploration done.
Master of Orion is a new title in the classic series of the same name, the problem is that the thing that made these games classic was the new and interesting things that they did, this game does little of interest and takes no chances. The planets and areas you will take over are often similar and uninteresting, there are only 10 races that mostly feel pretty cliche at this point, and the gameplay itself is pretty standard for a genre that has been giving us a lot of games like this lately. The objectives you are given aren't interesting and the actions of other races might not make sense. What this game does well is having good negotiation screens with characters being very well voiced by actors from popular science fiction settings like Star Trek, Star Wars, Firefly, etc. The new real time combat also works well, gives you strategic options on the battlefield, in addition to how you design ships and the AI you set for them, and is entertaining to watch. It's just a shame that these great actors and good looking combat aren't in a more interesting, in depth, and better designed game. This isn't a bad game but I'd recommend Stellaris, Sins of a Solar Empire, and/or Endless Space (or likely the upcoming Endless Space 2) over this depending on what areas of gameplay interest you the most.
Simply rate this game out of 5 stars and submit
All of our reviews are moderated and may not appear on the site straight away.
Thank you for your patience whilst we complete this process.