Metal Gear Solid V: Ground Zeroes is the first segment of the ‘Metal Gear Solid V Experience’ and prologue to the larger second segment, Metal Gear Solid V: The Phantom Pain launching thereafter.Read full description
The main story can technically be beaten in about 2 hours, but the side ops add a lot of replayability to the game. Even in the main story, there are a lot of ways to complete your objectives, ranging from how and where you sneak in and out. Even though all the missions take place in the same map, the time of day changes, affecting its atmosphere and different objectives are varied enough to keep players coming back. Graphics are excellent and well optimized; as a reference, I was able to run this game at 720p 30fps on a work laptop with integrated graphics. Sound and voice acting are excellent as well. For $20, it's understandable why some would be hesitant to pick the game up but the game usually goes on sale for $5 or less and it is definitely worth purchasing at that price.
The events that occur during the mission will be the main reason for changing the behaviors and personality of Snake in the main game called The Phantom Pain. although the story of this game is short but it's great and will occur in 1975. In fact, all the events of this version and the end of it is to prepare the player for the main game experience. so this title is an introduction for The Phantom Pain, and after completing this game which does not take much time, you will notice the relationship between the storyline of these two games and understand the beginning of The Phantom Pain. This is a superb demonstration of Hideo Kojima's art, which with the extraordinary ending to this release will fully prepare the player for the main story!
To be perfectly honest Metal Gear Solid V: Ground Zeroes is nothing more than a tech demo for the main part of the series. It explains what happened before The Phantom Pain so it's a prolog to the game. Very short one sadly. You can finish it withing an hour or two. There are also additional challenges to make the game last longer but really, asking 20 dollars for a demo is somewhat funny.
This game has a really bad reputation on internet, mostly because "it's short" and that's the only thing most people who didn't play it know about it. And while it's true you can beat it in under an hour, it's not whole true, because that's like saying that you can beat original Metal Gear Solid in under 2 hours - you can, but you speedrun. Here, it's the same case. The camp itself is pretty huge and there is a lot to find and explore. For something that people call "demo", it has crazy amount of content and side missions, and some of its content transfer to The Phantom Pain (like one "special" worker). There is one main mission, Ground Zeroes, 4 side ops and 2 extra ops, which add few hours to it. Gameplay, soundtrack and voice acting are excellent and are really good introduction to The Phantom Pain, although it is not necessary to enjoy it. On itself, it's pretty good game. Worst part about it was when it got released, it made the wait for Phantom Pain a lot harder. Recommended if you like Metal Gear or stealth games.
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