Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. But you're not the only one that's been invited, other business rivals are here as well and they have no qualms about playing dirty to gain the choicest territories on the Martian surface and driving their competitors out of business.Read full description
Copyright © 2015 Mohawk Games and Stardock Entertainment. Offworld Trading Company is a trademark of Mohawk Games. All rights reserved.
It is a good game with basic principles of economy. It has a very good learning curve, starting with low levels of difficulty to accustom the player with the interface and mechanics of the game, to very high levels of difficulty with very aggressive AI and very unfavorable scenarios that give a very good challenge. Coon 20 hours of play, I could win until "Employee", but I still have a lot to learn. It has a very clean presentation, dynamic and pleasing to the eye, although most of the time is spent watching numbers. The scenery seems quite original. Recommended for fast games of 15 to 30 minutes with campaigns of up to 3 hours.
There is a really strong caveat in recommending this, which is that the tags on the store page are extremely deceptive. This is not an economic game, this is not a simulation game, this is not a trading game, and this is not a base building game. This is a very fast paced, micro-intensive RTS. Its an interesting take on the RTS genre, because you don't have any units to control. But make no mistake, this game plays very similarly to one of the micro practice maps for SC2, and uses essentially the same skillset. Its just that instead of microing units around a map, you're constantly scanning the map, spamming abilities, and hitting the buy/sell button. I know it may sound like this is fundamentally different from microing units around, but in practice its not. If you're someone who likes the micro game in SC2, you'll like this game. If you're a more casual RTS player then this probably isn't the game for you. There's nothing wrong with that, and the game itself is quite well done, but the game is definitely targetted towards a relatively small niche and the store page/reviews in no way reflect that.
The title says pretty much everything. This game is, at the moment of talk (7th July, 2015) in early access version. However, the price you have to pay for a game that will most-likely (like 99% of other this-like games) be canceled sometime soon, too high. If you want to spend $40 on a game full of bugs, game crashes, very bad (sometimes pixelated) textures and very bad lighting, then go and get this game. I won't go into details on what I don't like about this, but I simply can't understand why the company provides no updates that fix these problems.
Did you just build the greatest building known to man? SELL IT NOW! Build, sell, sell, build, sell the building, build buildings that will sell, and continue that cycle! It's fast, fun, cool, and enjoyable every step of the way. It'll take a bit of time to get used to how it all begins and starts, but once you get going, everything flows as smooth as silk. Pick it up and give it a try. It's fun.
The themes of this game are great, the universe is vast, the whole fish in an ocean feeling is oddly empowering, an it's just the kind of thing barely tackled, being a working joe in a massive universe. Unfortunately, the gameplay doesn't hold up, and the building options are lacking depth, as well as some repetitive quests. it's still very cool, but could be amazing with time.
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