Scrap Garden is a charming puzzle platformer about the adventures of Canny, a lonely robot, who awakens in a post-apocalyptic world to find all other robots shut down and seized up. What happened to the City? Why did all robots stop moving? Did anyone survive except him? Little rusty Canny has to do all he can to find answers to these questions... and try to fix it all.Read full description
OS: Windows XP+
Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
Memory: 2 GB RAM
Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600+
DirectX: Version 9.0c
Storage: 2 GB available space
Sure, the environments are somewhat pretty, though certainly not impressive, and yes, it's a 3D platformer, which is definitely NOT a new trait to the platformer genre... so how in the world does that mix make Scrap Garden an award-winning indie game!? Nearly every aspect of this game is poorly designed and poorly implemented. Here are my main gripes: Platforming elements consist of double-jumping onto everything with very sloppy controls. The platforming never changes, never gets more difficult, and never even attempts to do anything innovative. Half of the boss fights require you to merely throw rocks at the boss's head. The other half just have you dodge a few attacks until you reach the point where the boss suddenly dies. Bosses are very poorly designed, both in method of beating them and in their clunky animations. Puzzle elements are dreadfully unimaginative. Press switches in the indicated order, move a bunch of items into a box, or match the colored item to the same color switch. Very boring! The camera view constantly positions directly overhead so you're always looking at the ground, or it positions so close to the robot that you can't see your surroundings. Checkpoints are few and far between. The game is never difficult, but occasionally the sloppy controls will cause you to miss a jump or inadvertently get attacked. These mistakes may lead you to die, which forces you to restart the entire area. The game is not anywhere near good enough to want to play twice, and merely having to repeat the bland crystal collection is enough to make you resent the game if you die through little fault of your own. Enemies indoors hide just out of sight around a corner so they hit you nearly every time. Enemies you can see outside can be easily killed by double jumping and falling straight down because they always stop directly underneath you (and all non-boss enemies are killed by jumping on them once). Later in the game enemies will pop out of boxes that you open, which can cause you to die and force you to restart the entire level. The story is terrible, bland in content and full of errors within its own lore. Sometimes the story just rushes forward without preamble, like in the second area where you are rushed from a cutscene of an unexplained encounter with random natives to boss fight and then to a location you've never even seen before. The voice narration is really bad. Audio is extremely loud and cannot be adjusted or muted in-game. To conclude on a positive note: this game is very kid friendly!
I would wholeheartedly recommend this one for at least one play-through bare minimum. It gets most things right, and it especially merits high marks for its story, breathtaking graphics, as well as its casual yet addictive gameplay. After each area was finished, I was very much eager to keep pressing forward to the next. This to me, is the hallmark of quality and ingenuity in design. And coupled together with such an adorable character that you play as, it is sure to be nothing less than a delight for all those who sit back and immerse themselves in this world desperate to reveal its many secrets and deeper meanings, ones which we can readily identify with in our every day lives as we try our best to infuse heart & soul into the technology which manifests itself all around us in our ever-changing world. It would have been a perfect game if not for the issues with its controls and sparse configuration options.
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