Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas, adding even more choices and diplomatic options as you continue to build “just one more turn” toward a new vision for the future of humanity.Read full description
© 1991-2015 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier’s Civilization: Beyond Earth, Sid Meier’s Civilization, Civ, Civilization, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners. All rights reserved.
There is nothing really wrong with this game if you're just looking for more Civ in a different setting, but it didn't hold my attention for long. If Civ IV was more your taste, then this game doesn't really cut it. I would compare this to Civ V vanilla. Still, if the price is right and you are tired of Civ IV, V, or VI, then go ahead and you will get enjoyment for a couple of play throughs at least.
The first major DLC for Civilization: Beyond Earth, which changes most of the main mechanics of the game, adds the ability to build a city at sea, not to mention it remodels the diplomacy system which works really well. Apart from that, we have four new sponsors, remodeled technology tree and the development of the army associated with supremacy, purity and harmony. Money well spent.
This expansion is something like an equivalent to Civ V's gods and kings(Which means you have to buy it to enjoy the game). One new thing is the ability to form aquatic cities, which can actually move(make 5 aquatic cities, keep moving them and get territory over the whole ocean in 50 turns). They change how water is approached, it's no longer just a normal tile you can pass, since it got a lot of new resources. Second thing is the sponsor addition/change. We got more sponsors... and some of the previous ones got changed. That's it. Third thing is the new personality and diplomacy system. The other sponsors(AI) will react on your actions, like congratulate you for building a new Wonder, or dislike it if they look at it as if it is pointless? Also, a new currency is added - Diplomatic capital. It's used for your own perks, which unlock perks for other people to buy from you for that capital. Overall, this expansion makes the game feel more... alive. I no longer feel like I am alone on the planet when I play with/vs AI.
No Civilization expansion upgrades the base game more than Rising Tide does or drastically change the core gameplay. Now, Beyond Earth did require additions more than most Civilizations games do but where most expansions in the series simply add new Civilizations/Sponsors along with a new mechanic, Rising Tide changes existing mechanics and completely revamps others giving it more separation from Civilization V and coming into its own. You still get four additional Civilizations/Sponsors along with a few new map Biomes. I would have enjoyed them adding a scenario or two but unfortunately they did not. From new upgrade abilities, new units, new aliens, more diverse biomes, and a completely new personality and diplomacy currency system, the game takes some of the best ideas from previous Civilization games and makes them their own. The inclusion of aquatic cities adds a new twist on the gameplay and completely changes how water is approached and what areas are valuable on a given map. A must buy for any Beyond Earth owner.
I wasn't much of a fan of the original Civ:BE: I felt it was overhyped and it under-delivered. I still think that the devs were naive and really didn't think the mechanics through properly and there can't have been enough testing. This expansion goes some way towards addressing the game's problems and brings it closer to what it should have been to start with. The diplomacy has been completely changed for example and works in a whole new way now. It's better in my opinion.
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