Tiny & Big, a comic styled jump and slice platformer, gives you the unique ability to shape a whole world at your will! You are Tiny, a nerdy inventor who tries to reclaim his most beloved possession: Grandpa's white, fine rib underpants!Read full description
© 2012 Black Pants Studio GmbH. Black Pants Game Studio, Tiny & Big, Grandpa's Leftovers, logos, character names and distinctive likenesses, are the copyright of Black Pants Studio GmbH.
Tiny & Big is a game where you truly have the power to shape things to your will. While the story is rather streamline, you (Tiny) are able to journey throughout the world, uncover secrets, and even shave boulders to form bridges and other odd things. All of this for A DOLLAR!? The game resembles that of many games compiled together, such as Borderlands and Half-Life. The controls are very straightforward and with the intro showing you what to do, you are instantaneously put into action. Have fun!
You have a laser to cut things, a claw to pull them toward you, and rockets to push them away. Everything, and I mean everything, in the environment can be lasered, clawed, and rocketed, which I must admit is a unique mechanic I've not seen in many games. But unique mechanics aren't enough to make a game good and the plot in this game certainly doesn't do it any favors. For some reason you were keeping a pair of your grandpa's dirty underpants until your big brother stole them, wore them as a hat, and gained super powers. Now you need to laser, claw, and rocket your way through a desert and accompanying pyramid to get your grandpa's underpants back. You can also collect boring rocks (yes, that's what they're called) and music cassettes along the way. This game offers nothing in the way of puzzles. It is simply a platforming game where you have to make and position your own platforms. Neat idea, but not really a fun game. In fact it's rather frustrating considering the haphazard and seemingly inconsistent physics engine. I can't think of a single element that really stood out to me. You see literally everything the game has to offer just in the first level alone, so the game has nothing to build up to. All you're left with is a mediocre collection of 6 very similar and unexciting levels.
Tiny and Big: Grandpa's Leftovers is a unique game, that takes a fairly familiar concept, and takes it to a whole new level. The jist of the game is that you can cut almost everything is a level with your laser, and then pull it with a hook, or push it with a rocket. Simple enough, heh? Well, it works really well! Each level is fairly large, and everything is huge, when compared to the size of your character. Then, it's about discovery and exploration, which this game certainly encourages! The story is a bit silly, but if you look past it, it will reveal a deeper story of power and civilization. It's put very simply, and it's clearly not something you should obcess over, but it's nice that it's there, and it adds a bit of depth to an otherwise very silly game! (Don't worry, it's still very silly as it is!) You play as Tiny, and you're off to collect the only thing your late Grandpa has left you: a pair of pants. Why pants? Hell if you know. But it's the last thing he has collected, as a spelunker, so it should be worth it. And you're off, into a very empty desert. Then you have an accident, and you'll soon discover a new world in that seemingly empty desert. It's you and your radio on a mighty quest! For... pants. Presentation wise, the game is simple, but it has its own style. I reminded me a bit of Psychonauts, which I know is a plus for many people. Everything seems hand-drawn (even the textures). Everything seems rough, but it fits the whole style of the game, in my opinion. Then, each time something falls, it'll make a noise, and will also drop a big "BAMM" or... "SMURTLES", in addition to the sound effect. It's nice, it's a cool little detail. Another cool aspect I really enjoyed, was the little hints present in the world regarding its civilization and its lore. It goes a long way into making a world very enjoyable to explore, and feel lively rather than empty. There are also secret levels that place you inside an old gameboy, with graphics to match. Only in 3D! Overall, everything has a very unique feel to it, it's pretty good. The music was also really good! It's hard to classify it, but it fits the barren wasteland where you are. Since you're on a journey with your radio, the music isn't necessarily continuous. You're free to switch tracks around with a single key, and just listen to the tracks you want. I usually prefer the music to be tailored to the situations, but as the sandbox game that this is (mostly), I think that it works better in this way. Along with it, sound design is also very good. Since you're mostly cutting huge stones, everything will soon start to break, with a big impact. Both the sound effects and a small screen shake will give you the impression that the world is literally falling apart around you. I may or may not have tried to dodge rocks myself from my comfortable chair. Immersion is a strongpoint in this game! Now, how is gameplay? Well, it's the shining point of Tiny and Big! As I said, the mechanics are very simple. You have a laser, with which you cut the environment. You have what it essentially a grappling hook, to pull objects towards you. And you have a rocket, that you attach to things, and send them flying. And with these 3 bad boys, you can do anything, really. There are 6 levels (one of which is a Boss Fights) only, but you can easily sink at least one hour into each, in your first palythrough (and you're likely to miss secrets, which are worthy going back for). The scale of the game is awesome, with very open areas, generally, and lots of places to reach. Of course, you can't just climb stairs... if you want, you'll have to make them. You'll cut pillars, mountains, doors, ... you name it. Chances are, if you can see it, you can reach it! Somehow. Finishing the level isn't really the point here. Than can be done very quickly, and very easily. And all things considered, it won't be worth it. But, the game has a bunch of secrets areas to explore, and a few collectibles, if you're in for achievements. There are also or challenges, if you want to limit your toolkit. If you're into more sandbox-y and exploration games, definitely give this one a try! You'll find yourself trying to climb everything, cut the world in two (or, you know... in 50), looking under every rock (well, mountain)... you get the drill. One very good thing, is that the game never really punishes exploration, at all! Once you reach somewhere important, the game will auto-save. That way, even if you die, you can just get back to it. It's a very good thing! There are God figures to find, rocks to collect (just for the achievements, generally, and also encouraging exploration even more), there are Music Tapes, to add to your collection and there are also Arcades! Each arcade is essentially a "challenge" level. Some of them were very easy and straightforward, others were slightly more challenging. It's just a nice addition to the game. There are also Easter Eggs spread around the world. The room where the band made the game's music, for example, with posters referencing other games, and the such. These are certainly nice to find. The achievements, weirdly enough, are also a good thing, in this case. The developers knew that the game was all about exploration, trying different strategies, challenging yourself, and as such, they've implemented achievements accordingly. All of them were made to encourage you to explore, rather than just try to finish it. And it's a good thing, it's nice to see it for a change! One issue that I have with the game, is the dialogue. Not because it's bad, but because of the way it was presented. In the cutscenes, everything was fine, and it made me grin a little. During gameplay, however, it has a big problem. In order not to obstruct the player's vision, they've kept the dialogue in the corners. The problem with it, is that you're very, very likely to miss it, amidst the chaos. The whole world is falling on you, so it's understandable you'll miss the little dialogue in your peripheral vision. It's not a deal breaker, at all, but it's still a flaw, I'd say. Another thing, is that the game is quite short, if you're into repeating levels, which I can understand. 5 levels is a bit short (I'm not counting the Boss Fight), even if they are varied. I've spend from 40 minutes to 1 hour in each level, roughly, by trying to explore as much as possible. I still missed a couple of things, which I'm likely to go back to, but you may not be. But, all things considered, Tiny and Big: Grandpa's Leftovers is a genuinely great game! I hadn't felt as immersed in a game as I have with it, in a while, and that's all due to the freedom it gives you. It's like a puzzle-platformer, without the genre's main flaw, for most people, which is that the solution are somewhat limited. Some people don't like those kinds of games, simply because there are very limited solutions to those problem. Well, that's not the case with this game. There are countless ways of traversing the map, all equally fun and valid! You'll just lose yourself in each level, experimenting with each rock, cutting and pulling, trying to reach something that looks interesting. Give this one a try, it's definitely worth your time!
Tiny & Big: Grandpa's Leftovers is an entertaining, humorous and graphically appealing game. The premise of the game is based around slicing, pulling and launching terrain in order to solve puzzles and complete rather simplistic platforming segments. The physics in this game are a major selling point for the majority of people who find themselves interested in this game and, thankfully, physics do not fall flat at any point over the course of the game. Most of the stages in Tiny & Big are not linear in any way, featuring multiple ways of solving them. The graphic style of this game is definitely not meant to be particularly life-like, but is cell shaded and incredibly appealing to the eye. Most interactions between the player and the environment are accompanied by an onomatopoeic word being rendered within the level, in full 3D i might add, next to the source of the sound. The only major gripe that I found in the game was the rather unimpressive length of it, featuring only 6 stages, but this is justified given the price of the game. I still wish there was more to experience in this tiny gem. To reinforce my previous points, Tiny & Big: Grandpa's Leftovers is a beautiful and enjoyable game, only hindered by it's length and lack of content.
It's really funny and amusing games, very beautifully executed, nice mechanics, cool art-style. Kind of reminds me of psychonauts a bit, if you liked that you'll probably like this one too. I don't know if it's worth the full price, but if you catch it on sale i recommend buying it.
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