While I loved the last three games released before the newer reboot in 2012 (which I prefer to these older ones), I have to say there is just something I didn't like as much in this one. It is a very well done remake of the original classic remade completely by using the new game engine used in Legend and Underworld. The graphics are great and the story just as good with good controls, but it just fails to live up to the awesomeness that is Legend and Underworld. Don't get me wrong, this is a great game to add to your collection and I highly recommend it, I just don't believe it is 'as' good.
This game is more or less a remake of the first Tomb Raider game with some changes, some significant and noticable and some questionable. Graphics are even better than in the Legend, has the same fluid and great gameplay, it is also twice as long, which makes it already a great deal, especially if you never played the first game in the series. What is questionable though are some small, envintormental changes, like the stage where everything surrounding you alive, without spoiling much. Also, if you didn't like the gameplay of Legend, this one won't change your mind. However, if you want great looking platformer with nice envintorments and puzzles, it will be right up your alley. For this price there is no reason not to try it. Give it a chance and love it.
Being a remake of the first Tomb Raider, the gameplay is predominantly focused on scenario puzzles. There's action sequences and combat, but they are few in number, thus the pace might not suit gamers looking for something more dynamic. Despite old, the game features satisfactory graphics and mechanics as well as a good sound quality. There is also a good variety of scenarios and their puzzles, which contribute to not become a repetitive and predictable game.
This game is a great example of how to properly do a remaster. They kept everything that was great with the original, improved the graphics, and redesigned the puzzles to utilize the newer mechanics that were introduced in later Tomb Raider games, such as the grappling hook. Even though a lot of the levels have been redone, they feel very familiar if you played the original and bring back great memories. Everything about the original was fixed and improved upon for this Anniversary release and it really comes together to make an already great game even better. The gun play feels better, the puzzles are more logical than pulling random switches, and the platforming is far superior because Lara controls smoother and doesn't move on a grid like a tank anymore since you can movie in 360 degrees. I played this game again recently and it still stands the test of time and outclasses many current new releases. The only bad thing they put into this game are a few quick time events. These in general in games are just bad, so developers really need to stop using them. Games are for playing, not following on screen prompts. Whether you played the original or not, this game is worth playing.
Tomb Raider: Anniversary is a faithful remake of the first Tomb Raider game, tying in the reimagined original plot with the narrative of Tomb Raider: Legend and thus setting the ground for the next game, Underworld (players not familiar with the classic games would not recognize Natla, the villain from the first game). Though it is the worst sold Tomb Raider game to date, Anniversary certainly proves its worth as a remake and sequel (well, prequel, tehnically) to Legend by combining the fluid, fun action from it with the locations, puzzles and part of the gameplay elements from the first game. This makes the game truely unique in the Tomb Raider series and really enjoyable and engaging to play. I would also like to add that the soundtrack for the game, composed by Troels Brun Folmann, is excellent (more so than the other Crystal Dynamic Tomb Raider games), particularly the boss themes. I recommend Anniversary to anyone interested in platformers or puzzle games, especially if you're intersted in the Tomb Raider series and haven't tried it until now.
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