En Killing Floor 2, los jugadores llegan a Europa continental, donde el brote causado por el experimento fracasado de Horzine Biotech se extendió rápidamente hasta quedar irrefrenable, hasta el punto de paralizar la Unión Europea.
Un mes después de la conclusión de los eventos en el Killing Floor, los clones de los especímenes están por todas partes y la civilización está en desorden total - las comunicaciones no funcionan, los gobiernos cayeron y las fuerzas militares fueron erradicadas. Las personas en Europa saben bien lo que es supervivencia y autopreservación, y algunos sobrevivientes afortunados lograron esconderse. Pero la esperanza no murió ...
Un grupo de civiles y mercenarios se unieron para combatir el brote y establecer bases operativas de fondo privado por toda Europa. Al rastrear los brotes de clones de especímenes, los jugadores llegar a áreas infestadas de zeds y los exterminarán.
Killing Floor ©2009-2015 by Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries. All rights reserved.
Killing floor 2 Another concept of sand zombies in the best sense of the word Killing floor is one of the best current proposals that propose a multiplayer with several characters of your choice and varied rounds of zombies that are very well implemented in the environment The game has many amenities such as weapons, shops and the possibility to heal and heal your companions. Complete the rounds and reach the final Boss to complete the level on the difficulty that has been chosen Without a doubt another game of Zombies that is worth playing with friends, It is worth to take a look!
Killing Floor 2 is well-suited for the online gaming, a game with great weaponry and gun-poly design, and delightful shooting with strange zombies with interesting design and lovely graphics, and its dark and attractive theme. It has become a good choice in online style and action, I have to say that the game is so good and satisfying that it can tell you this game is not an online game. If you have played the first version of this series of games, you know that there are some weapons that increase the level of health, and this is also in Killing Floor 2, and I think for the enthusiasts of the game Very attractive. So enjoy it.
KF1 had a lot of DLC for characters and weapons, so I'm glad to see that Tripwire decided to stray away from those here. You buy the game, you get everything along with free future updates. Killing Floor 2 does have microtransactions with cases, skins and cosmetics, which I don't really care about, but they're never in the way and I don't mind them that much. The game still gets updates with more content every once in a while, which is cool. It actually takes a lot of effort to get bored of shooting zeds in Killing Floor, which is something you can't say from most other horde mode games. I'd still recommend the first Killing Floor if you're looking for a more difficult and intense experience, although both games are far from casual.
A triumphant return of a popular Killing Floor. so yeah this is exactly how sequels should be done. Its basically Killing Floor 1, but with more improvements,complexity and lots of additional contents. the thrill of the fight is still captured in beautifully upgraded graphics, and well designed maps, community map integration and weekly events are good indications of future support. so i say good job Tripwire Interactive , keep up the good work :)
Don't get me wrong, Killing Floor 2 is an awesome game and improves over the original in almost every way. But it is also a buggy piece of you know what. While you are killing dozens of zeds with a bunch of buddies, painting everything around you with sticky red stuff, landing headshot after headshot, and watching body parts float gracefully through the air amidst blooming mushrooms of explosions in slow motion, there is nothing else like it that could match the pure awesome brutality of the spectacle. It is simply gorgeous, in a macabre sort of way. Which is why it is a shame that the developers would rather crank out new maps, guns, and useless skins than fix all of the problems that plague the game. For one, all of the audio settings that were available in the first game are inexplicably missing, and there is no support for surround sound speaker setups, which means that a headset is required if you want to hear anything. All the game provides are a couple of volume sliders. Then, there is a weird input issue that leaves the character frozen just as three enraged fleshpounds are breathing down your neck and you have to release all of the keys and then press them down again. That is, if you are a weirdo like me and have movement keys mapped to the mouse. This has never been an issue in any other game, so it must be something the developers are doing when handling input. And, of course, two sets of Deluxe Edition weapon and suit armor skins that pollute the already busy inventory and cannot be deleted. Game crashes, bosses that get knocked down and somehow still fire off rockets from the last position they were in, healing darts that either lock onto players feet away from the crosshair or just go straight through and miss by an inch. The list goes on and on, and while I appreciate all of the new content, the developers should really iron out the bugs before they introduce new ones. I mean, sound and input issues have been around since Early Access! At least, the welder is now context sensitive and the healing syringe no longer wipes out the last used weapon...
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