Taking the ideal path through a game is a good way to get to the endgame, the place where in many MMORPGs the game truly begins. We have put together this Path of Exile levelling guide to help you take the optimum route through the game.
Dauntless Cells – What are Cells and what can you do with them?
The last part of creating your perfect setup is usually finding the right Cells. These little items can be socketed into weapons, armours, or lanterns, to provide a Perk. These perks, in turn, help turn your ordinary Slayer into a powerhouse, and they’re really important when fine-tuning your playstyle. That’s why we’ve put together everything you need to know about Cells and Perks.
Cells can be acquired by opening cores, achieving mastery, as a rare drop from Behemoths, and even from your Hunt Pass progression. You can get Uncommon, Rare, and Epic Cells, each of which offers a different level of perk, with Uncommon being the weakest, and Epic being the strongest. Each of these Cells comes in a different flavour, and you can only slot them into the appropriate socket. So, choosing your armour often comes down to which Cells you want to be using. Here are all of the Cells you need to know, and which category they belong to.
Assassin’s Vigour: Grants Health after breaking a Behemoth part.
Bloodless: Protects against Wounded and Crippling Wounds statuses.
Fireproof: Protects against being set on fire.
Fortress: Grants a small shield after avoiding damage for a short time.
Guardian: Grants a portion of any shield applied to you to your nearest ally.
Iceborne: Increases Defense when at low health, and at later ranks, grants life steal
Insulated: Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives: Grants a chance to reduce damage, and later the ability to cheat death.
Shellshock Resist: Protects against the explosion damage and status effect Shellshock.
Strategist: Reduces max health. Dodging through Behemoth attacks grants health shields to all Slayers.
Sturdy: Prevents being staggered on a cooldown.
Tough: Increases Max Health.
Warmth: Protects against Chilled and Frozen status effects.
Agility: Reduces the stamina cost of dodging.
Conditioning: Increases Stamina Regen.
Endurance: Increases Max Stamina.
Evasion: Increases the time you are invincible when dodging.
Fleet Footed: Temporarily increases Movement Speed after a dodge.
Nimble: Restores Stamina when dodging through behemoth attacks.
Swift: Increases Movement Speed when your weapon is sheathed.
Aetherhunter: Increases damage against aether charged Behemoths.
Deconstruction: Bonus damage against objects created by Behemoths.
Knockout King: Percent increase to Stagger damage.
Overpower: Increases damage against staggered Behemoths.
Pacifier: Increases Stagger damage against enraged Behemoths.
Rage: Increases your damage when your health is low.
Ragehunter: Increases damage against enraged Behemoths.
Sharpened: Percent increase to part damage.
Acidic: Increases Wound damage at the cost of Part damage.
Adrenaline: Increases damage dealt based on stamina spent.
Barbed: Adds a flat amount of Wound damage on hit.
Berserker: Reduces max health. Dealing damage stacks increased damage dealt for a short period.
Bladestorm: Adds a flat amount of Part damage on hit.
Cunning: Grants a chance to deal double damage.
Evasive Fury: Temporarily increases attack speed when dodging through a Behemoth’s attack.
Merciless: Increases Wound damage against staggered Behemoths.
Molten: Grants Molten Heart drops on cooldown.
Predator: Increases damage after avoiding damage for a short time.
Savagery: Increases damage against Wounded parts.
Weighted Strikes: Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt.
Wild Frenzy: Increases Attack Speed when at low health.
Aetherborne: Increases the benefits of using aether vents.
Aetheric Attunement: Percent increase to Lantern Charge gained from attacks.
Aetheric Frenzy: Gains a flat amount of Lantern Charge on each weapon hit.
Conduit: Using a Lantern’s hold ability increases all Slayers’ attack speed temporarily.
Energized: Increases weapon meter gain rate.
Engineer: Reduces healing from Slayer flask. Increases range of pylons.
Lucent: Flask heals over time and generates lantern charge
Medic: Improves your ability to revive allies.
Stunning Vigour: Restores some health whenever a Behemoth is staggered.
Vampiric: Restores some health whenever a Behemoth part is Wounded.
Now you know all about Dauntless Cells you might think you’re ready for action, but why not take a look at our Dauntless Guide first [f2p063], just to make sure you’re truly ready to slay.