Journey back in time with the 7 Wonders series to when magnificent structures were being built in far away lands. Enjoy challenging match-3 gameplay in a newly enhanced interactive environment where you not only learn about marvelous new wonders such as Stonehenge and Taj Mahal, but also watch them come to life piece by piece before your very eyes.
Incredibly enhanced animation
New explosive power-ups such as the Single Cell Bomb, Chameleon and Timer Freeze
Seven all new locations to explore and Wonders to learn about
Take part in the construction by choosing what section of the Wonders to build first and visually see the progress on the screen and the game board
Strategically match, using a limited number, to get critical pieces down the board
Utilize a new shuffle option to refresh the board and keep the game moving
This is another match-3 type of game, sequel of 7 Wonders of the Ancient World. Your main goal is to building wonders all around the world by swapping tiles in order to make a chain of 3 or more (so typical match-3). Of course you will not see here spectacular graphics or gameplay, but you can find a good, time-killing, relaxing fun. If you like this sort of game, then 7 Wonders II will be good choice.
The premise of 7 Wonders II is simply that players must travel to seven locations around the world, and help workers construct wondrous buildings, monuments and structures, such as Stone Henge, The Great Wall of China, Angkor Wat and the Shwedagon Pagoda. The game consists to switch adjacent symbols to make matches of three or more, barring the ability to swap without forming a combination. With bigger combinations, you get power-ups that clear larger areas; those available here differ from the original, but not drastically. The swapping symbols are runes placed above tiles – destroy the rune and you eliminate the tile, and it's your job to make sure that each area is tile-free. After a stage has reached its conclusion, players have a certain amount of building blocks to use in order to work towards securing the final piece of the next Wonder of the World. During play, whilst in the middle of clearing groups of coloured tiles, pieces of map are sometimes uncovered and when all the required pieces have been found and a map is finally completed, you are whisked away to a situation where said map appears on-screen and must cleverly be navigated to the bottom of the pile by clearing a path through the coloured runes in the set number of moves attributed. The graphics are not the best, but it's cute and well built, so that, in the side of the main map, depending on the "wonder" who is going to build, there is a small piece of history to read, to make "discovery "even more tempting. As you level up it gets harder as time in which to complete the level remains the same. There are several bonuses that will come in handy, but that will disappear when we're going to climb again the seven wonders.
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