Immerse yourself in the award-winning strategy experience with Age of Empires III: Complete Collection, featuring three epic Age of Empires III games in one monumental collection for the first time.
Command mighty European powers looking to explore new lands in the New World with the WarChiefs, or jump eastward to Asia and determine the outcome of its struggles for power with the Asian Dynasties.
Gameplay includes new ways of winning and trading, random map styles that feature remixes of classic Age of Empires game styles, 15 Asian Wonders, and New World adventures.
Includes Age of Empires III, Age of Empires III: The WarChiefs, and Age of Empires III: The Asian Dynasties.
Lead one of three unique Asian civilizations - Japan, China, or India-to expand its empire and fight for control in the Eastern world in the Asian Dynasties.
WarChiefs expansion pack provides exciting additions to existing European civilizations, with new Home City content, new units including new mercenaries, and new ways to look at your card deck.
Engage in epic warfare in the WarChiefs as you lead one of three Native American civilizations - including the Iroquois Confederacy and the Sioux Nation-to expand their empires and fight for control of the Americas.
Enjoy exciting single-player campaigns of strategic combat with Japan, China, or India through several engrossing scenarios, or lead New World expeditions with WarChiefs.
I consider this game to have the best gameplay of the series but it's not as memorable as Age of Empires 2. Age of Empires 3 has a strange card system that lets you build a deck for use during a game. Each card does something different so depending on what cards you put into your deck you can play a card for bonus gold, food, wood, stone or units. It's different but I thought it wasn't a bad system. The Asian Dynasties expansion plays a bit differently when comparing it to the base game or The War Chiefs expansion because when you want to advance to a new age then you have to build a wonder instead of researching it at your town center. These wonders give you unique bonuses like for example an experience boost or sometimes you get the option of free units that will spawn from the wonder for the rest of the game. Overall this is a great game but if I was to change one thing I would make it so you're allowed to zoom out further.
A very good game with amazing graphics.It runs smoothly on my pc and the gameplay is awesome.You can get gunpowder units or focus on pikemen,theres so many possibilities.The units are balanced and the campaign is very fun but not so replayable since you know whats going to happen.
Many people may think that AOE3 is not good as Age of Empire II. I don't agree with it. The card system of this game definitely make the game much more fun and we can make use of this to make different kinds of strategy to defeat opponents. Even though it is a game long ago, It's still worth to buy it.
Age of Empires III cannot be faulted for its innovation. It introduced new and intriguing mechanics that deepened the complexity of Age of Empires II, but it fails to elicit any sort of enjoyment. It is plagued with repetitive games, similar civilization, bloated features, and a sense of tackiness. Nevertheless, it is a good game.
This review is a little lengthy, so if you just want to know why I recommend this game skip the Results and read from there. Age of Empires III not only lives up but pushes forward the great series that is Age of Empires. Most people compare it to being weaker than its predecessor Age of Empires II, but I find that these people tend to not see the greatness in this game. It seems in this Age of Empires the game became more realistic, in that the Colonial Era was a point in time when no longer were kingdoms limited in wealth by the amount of gold they could mine. Instead, it brings in new Cash Crops, which allow each nation to produce Gold outside of traditional methods. Campaign: This is a great game with an in-depth campaign that goes through the stories of a Scottish Explorer and his sons/daughters. The campaign is interesting and introduces different styles of gameplay from macro-managing to micro-managing with scavenging and hoarding. Definitely worth the play through, for Age of Empires III and Age of Empires III: War Chiefs. Age of Empires III: The Asian Dynasties is fun, but the campaign has nothing to do with either of the other two expansions. Gameplay: Age of Empires III offers a brilliant combat system that no longer requires precise delegation of finite resources, but allows for macro-scale battle. Allowing some players to turtle and others to expand, depending on your gameplay you can grow or stay at home. Mining gold and gathering food will always garnish better results than farming gold and food. Not only can you focus different resource harvesting strategies, but you can also use different strategies in your combat choices. You can buy mercenaries which cost only gold, or even capture native towns and create tribal units. This can allow you to vary your tactics based on your environment as well as your team. Teams: This game introduces new challenges with Teams that are complex and highly differentiated, unlike in the predecessors where each team essentially was the same as the last minus a few shifts in upgrade options and one special unit (plus two special upgrades). Age of Empires III and its two expansions offer a variety of teams which include peoples of Europe, Americas, and Asia. Age of Empires III includes the Spanish, British, French, Portuguese, Dutch, Germans, Russians, and Ottomans. Age of Empires III: War Chiefs then offer three more teams including The Aztecs, Sioux, and Iroquois. Finally Age of Empires III: Asian Dynasties adds an additional three teams the Indians, Chinese, and Japanese. Hints: If you actually want to enjoy this game make sure you edit your cities in order to get all the cards, as earning all the cards takes more than one lifetime. I have owned all three of these games before they were on steam and I put over +300 hours into it still to not have one civilisation at maximum level. Results: If you enjoy real-time strategy games, enjoy managing an economy, epic large battles, and don't like excessive micromanaging then this is the game for you. It offers brilliant combat with amazing scenery. The unit mapping is rather brilliant and the variety of maps keeps you constantly wanting to play more. Pros: +Fun campaign with a rather interesting story (for a strategy game). +High level of variability in teams +Allowing for turtle or rushing player types +Good difficulty curve in AI (allowing boosting resource harvest rates to find the best balance of difficulty) +Each civilisation is like a whole new game +On map bonuses to give reasons for exploring and moving quick across the map. +Brilliant strategy diversification with special tribal towns on each map type, and special mercenary units for each map. +Many different types of gameplay which keep the skirmishes from seeming repetitive. +Loads of cards to choose from allowing you to choose if you want to Turtle, Rush, or Support. Cons: -Levelling civilisations is rather dull (just edit the text file) -You cannot select your AI team members cards, which means they will just use resource cards, villagers, and soldiers (not team cards). -Some civilisations seem unbalanced. (figure it out for yourself as we all have our views on this). -Rather than producing names for the map choices they are named after states (which can be really hard to guess what type of map you will get if you're not familiar with US Geography). -You can only have two teams in skirmish mode, which is really annoying if you used to like playing 2v2v2v2. -You cannot have repeat civilisations; this means there is only one England per map.
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