If you own the BioShock Infinite Season Pass, DO NOT purchase this content here as you will be charged again. BioShock Infinite required; sold separately. This first add-on pack puts an intense focus on BioShock Infinite combat, offering 60 challenges in 4 brand-new maps.Read full description
If you own the BioShock Infinite Season Pass, DO NOT purchase this content here as you will be charged again. BioShock Infinite required; sold separately.
This first add-on pack puts an intense focus on BioShock Infinite combat. Combine weapons, Vigors, Gear, Tears and Sky-Lines in ways you never thought possible as you square off against impossible odds. This pack features 60 challenges in 4 brand-new maps. Complete Blue Ribbon Challenges and unlock concept art, Voxophones, Kinetoscopes, and more in The Columbian Archeological Society.
OTHER REQUIREMENTS & SUPPORTS
Initial installation requires one-time broadband internet connection for Steam authentication and Platform Update For Windows Vista (KB 971644 required on Vista only for DirectX 11); software installations required (included with the game) include Steam Client, Microsoft DirectX Runtime, Microsoft Visual C++ Redistributable 2008 SP1, and Microsoft Visual C++ Redistributable 2010 SP1.
©2002 – 2013 Take-Two interactive Software, Inc. Developed by Irrational Games. BioShock, BioShock Infinite, BioShock Infinite: Industrial Revolution, Irrational Games, 2K Games and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All rights reserved. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are property of their respective owners.
There are plenty of people that simply don't enjoy Bioshock Infinite's combat. And considering, that the series' focus has always been on plot and atmosphere anyway, that seems easier to understand. Still, that's not to say the gameplay is lackluster, on the contrary there are also plenty of people that praise it, including myself to an extent (though I wouldn't say it is revolutionary by any means). This DLC is the well-deserved gift from the developers for those of us who enjoy Infinite's combat. It gives the opportunity to experience all it had to offer in the main game without the 'interference' of story or sidequests, while presenting it in a new way - as a number of arenas inspired by the locations in Infinite where you fight plenty of normal enemies and bosses in waves. Finally, as rewards for completing certain challenges and defeating a certain number of enemies, there are a plethora of unlocks that shed more light on the production and background of the game's world, all gathered in a nice, tidy museum. I recommend this DLC for any fan of Infinite's combat and for any and all completionists (group from which I am part of).
(Wave/Arena Maps) - 4 arenas to test out vigor/gun combinations, new achievements mainly bought for completionists. No story or new lines of interaction between Elizabeth and Booker sadly. A few easter eggs, and art concepts intruduced for some lore factor. Ribbon Challenges introduced for a challenge and a reason to replay the arenas. I found out how much i loved undertow thanks to this DLC.
The people who didn't like the combat in the full game are not going to like this at all but for someone like me who thought actually this is quite fun it may well be worth a play. Admittedly I got it as part of the season pass and probably wouldn't have gotten it on its own but now that I have it I actually quite enjoy it. Whizzing around on the skylines while you blow up your enemies with the rpg is really good fun but what really makes it worth while for me is the Columbian archeolegy society where you can unlock models, art and other things through the money that you earn through the battles. This kept me coming back over and over until I had unlocked everything there was to unlock. Considering how cheap it is here its worth a buy if you liked the combat in the full game if not, the season pass is worth it for the two story dlcs so it is worth playing this as well if you get the pass.
I was a bit sceptical about this DLC at first and was expecting a story one, but on the other hand there was a lot of great story in the series but no arenas where you could simply enjoy the fighting, which is great fun with no doubt. The result is very good, I must say, with lots to achieve and unlock in the process. What I also like is that once dead you don't have to start all the way since Wave 1 like in Moxxi's DLC for the first Borderlands, but you can just give up your leaderboards score and proceed, which is supercool! So get out there and fight for Columbia (or Rapture :)
I was disappointed when Irrational announced that their first of three DLC's was not story based, but a challenge mode like so many games these days force down your throat. It's pretty much a fact that Bioshock Infinite's combat isn't it's strong point. It's not bad, but it's average. This DLC focusses solely on that combat; offering four arenas to fight waves of enemies in. The waves get harder each time, ending with things like two handymen at the same time. If you die, all your points are lost, but you cán continue. Each wave has a blue ribbon challenge, which is something not unlike an achievement. You have to do a certain thing, like killing all the enemies with a pistol, to get extra cash. Cash can be spent on weapon and vigor upgrades. Between levels you can also spend your money on concept art, videos and awesome Infinite character models in a little virtual bioshock museum. All in all CitC is fun, but not for longer than a day. The blue ribbon challenges are sometimes way too hard, and if you fail one on wave 15, you can't retry without redoing the first 14 waves, which is a huge pain in the ass. If you enjoy Infinite and it's combat, go check this out. If you're interested in the story DLC, go buy the season pass and you'll get this for free anyway.
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